4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

30m

Range

8.33 RPS

Firerate

0.25%

Durability Loss per Shot

Tactical

Hooks

0%

Movement Speed

-15 to 15 (60%)

Recoil X

45 to 50 (60%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 48 32 28 28
Zombie 48 32 28 28
Animal 48 32 28 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 15
Vehicle 20
Resource 20
Object 20

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
Tool
Craft lvl.3
+
3 x
+
=
Tool
+
=
Masterkey.dat
GUID c5bfefd37b72416baf1941bf8253b4c6
Type Gun
Rarity Uncommon
Useable Gun
Slot Primary
ID 380

Size_X 4
Size_Y 2
Size_Z 0.45
Size2_Z 0.75

Magazine 381

Hook_Tactical

Ammo_Min 1
Ammo_Max 2

Safety
Semi

Caliber 16

Range 30
Firerate 5
Action Break

Player_Damage 40
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 40
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2

Animal_Damage 40
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20

Durability 0.25

Spread_Aim 0.7
Spread_Angle_Degrees 8.53

Ballistic_Steps 1

Recoil_Min_X -15
Recoil_Min_Y 45
Recoil_Max_X 15
Recoil_Max_Y 50

Recover_X 0.6
Recover_Y 0.6

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
				Amount 3
			}
			{
				ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			"7b82c125a5a54984b8bb26576b59e977" // Workbench
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"21ede8ebffb14c5580e8c7ad149e335e x 2" // Metal Scrap
			"e73a23b102f24520a32ec0b2afaa6157" // Maple Plank
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]