MCrow
3 days ago

items

Gameplay settings can control the repair level, hitmarkers, crosshair, and other gameplay features.

Based on Official Unturned Wiki and our experience.

"Gameplay": {
  "Repair_Level_Max": 3,
  "Hitmarkers": true,
  "Crosshair": true,
  "Ballistics": false,
  "Chart": true,
  "Satellite": false,
  "Compass": false,
  "Group_Map": true,
  "Group_HUD": true,
  "Group_Player_List": true,
  "Allow_Static_Groups": true,
  "Allow_Dynamic_Groups": true,
  "Allow_Lobby_Groups": true,
  "Allow_Shoulder_Camera": true,
  "Can_Suicide": true,
  "Friendly_Fire": false,
  "Bypass_Buildable_Mobility": false,
  "Allow_Holidays": true,
  "Allow_Freeform_Buildables": true,
  "Allow_Freeform_Buildables_On_Vehicles": true,
  "Timer_Exit": 10,
  "Timer_Respawn": 10,
  "Timer_Home": 30,
  "Timer_Leave_Group": 30,
  "Max_Group_Members": 0,
  "Explosion_Launch_Speed_Multiplier": 1.0,
  "AirStrafing_Acceleration_Multiplier": 1.0,
  "AirStrafing_Deceleration_Multiplier": 1.0,
  "ThirdPerson_RecoilMultiplier": 2.0,
  "ThirdPerson_SpreadMultiplier": 2.0
}

Repair_Level_Max

Controls the maximum Engineer skill level needed to repair items. If set to 0 repairing any item will be disabled regardless of the player's Engineer skill level.

Hitmarkers

Enables or disables hitmarker visibility.

Crosshair

Enables or disables crosshair visibility.

Ballistics

Enables or disables projectile physics for ranged weapons. Setting this to false makes weapons use hitscan (no bullet drop) instead of ballistics.

Chart

When enabled players will start with a Chart automatically without needing to locate one.

Satellite

When enabled players will start with a GPS device automatically without needing to locate one.

Compass

When enabled (true), players will start with a Compass in their inventory without needing to find one.

Group_Map

Allows or disables group members being visible on the map.

Group_HUD

Controls the visibility of group members names on the HUD.

Group_Player_List

Controls whether groups are displayed in the player list.

Allow_Static_Groups

Enables or disables predefined Steam-based static groups.

Allow_Dynamic_Groups

Controls whether players can create and join dynamic (in game group) groups.

Allow_Lobby_Groups

Enables or disables the use of lobby-based groups.

Allow_Shoulder_Camera

Allows players to switch to an over-the-shoulder perspective in third-person mode.

Can_Suicide

Controls whether players can use the suicide option.

Friendly_Fire

Determines whether group members can damage each other.

Bypass_Buildable_Mobility

Allows restricted buildables like Bedrolls and sentry turrets to be placed on vehicles.

Allow_Holidays

Enables or disables seasonal or holiday events on the map.

Allow_Freeform_Buildables

Determines whether freeform buildables can be crafted. In multiplayer, this is typically false, while in single-player, it is true.

Allow_Freeform_Buildables_On_Vehicles

Determines whether freeform buildables can be placed on vehicles.

Timer_Exit

Sets the delay in seconds before a player can exit the server or game.

Timer_Respawn

Specifies the cooldown in seconds before a player can respawn after death. In single-player, this also applies to respawns at a claimed bed.

Timer_Home

Sets the cooldown in seconds for respawning at a claimed bed. This setting applies only to multiplayer gameplay.

Timer_Leave_Group

Specifies the wait time in seconds before a player is fully removed from a group.

Max_Group_Members

Sets the maximum number of players that can join a group. A value of 0 means there is no limit.

Explosion_Launch_Speed_Multiplier

Controls the speed at which explosions launch players. Values above 1.0 increase the launch speed.

AirStrafing_Acceleration_Multiplier

Adjusts the acceleration speed for air-strafing. Values above 1.0 increase the acceleration.

AirStrafing_Deceleration_Multiplier

Adjusts the deceleration speed for air-strafing. Values above 1.0 increase the deceleration.

ThirdPerson_RecoilMultiplier

Sets the recoil intensity when firing in third-person view. Values above 1.0 increase recoil effects.

ThirdPerson_SpreadMultiplier

Adjusts weapon spread in third-person mode. Values above 1.0 increase spread of fired shots.

Need help?

If you need help with the documentation or have any questions, feel free to ask on the forum.

Ask on the forum
Want to contribute?

If you want to contribute to the documentation, you can do so by creating a pull request on GitHub.

Contribute on GitHub