1 x 1 (1)

Inventory Size

2

Amount

34

Blueprints

34 blueprints
-
2 x
+
=
-
8 x
=
-
+
=
2 x
2 x
-
+
=
4 x
2 x
-
+
=
2 x
2 x
-
-
+
=
2 x
2 x
-
+
=
3 x
-
+
=
2 x
2 x
-
+
=
2 x
2 x
-
+
=
2 x
2 x
-
+
=
3 x
2 x
-
+
=
3 x
-
+
=
7 x
2 x
-
+
=
4 x
2 x
-
+
=
4 x
2 x
-
+
=
4 x
3 x
2 x
-
+
=
2 x
-
-
+
=
2 x
3 x
-
+
=
2 x
2 x
-
+
=
2 x
-
+
=
4 x
3 x
-
+
=
2 x
-
+
=
3 x
3 x
2 x
-
+
=
3 x
3 x
2 x
-
+
=
-
=
8 x
-
+
=
2 x
-
-
+
=
2 x
-
+
=
3 x
2 x
-
+
=
2 x
-
+
=
2 x
PS_Electronics.dat
GUID c0c52f8627844898b17ac02a4c49aae7
Type Supply
Rarity Uncommon
ID 19016

Size_X 1
Size_Y 1
Size2_Z 0.42

Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
				Amount 2
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"6a3d01e6a982470291aaeb2532967f69 x 1" // Plastic Fragments
			"c6431f6282324b2ab4888d1580016bfd x 1" // Copper Wire
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "8019e22a77834d66966b7c661642eac2" // Stacking
		InputItems
		[
			{
				ID this
				Amount 8
			}
		]
		OutputItems
		[
			"9ba9712c212b459c86c30269ea10b967" // Electronic Stack
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Stack