1×2 (2)
Inventory size
Any
Hand slot
1.5 m
Range
0.15%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 11 | 8 | 6 | 6 |
| Zombie | 11 | 8 | 6 | 6 |
| Animal | 11 | 8 | 6 | — |
Other damage
Standard caliber| Barricade | 10 |
|---|---|
| Structure | 10 |
| Vehicle | 10 |
| Resource | 5 |
| Object | 2 |
23 blueprints
No blueprints found matching your search.
Outside the map
This spawn is outside the visible chart area.
Item spawns
采集工具 Inline
…
8.3 %
加油站与汽修 Inline
…
7.7 %
五金商店 Inline
…
3.6 %
No spawns on map.
Zombie drops
No zombie drops.
NPC vendors
No vendors trade this.
Airdrop locations
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables
(3)
Useful for modders. Each row links to the spawn table's page.
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 60034 | 采集工具 Inline | 8.33 % | 12 |
| 60019 | 加油站与汽修 Inline | 7.69 % | 13 |
| 60015 | 五金商店 Inline | 3.57 % | 28 |
How loot works in Unturned
Sections that apply to this melee are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
CN_Blowtorch_LV1.dat
GUID 61e833eeabb241659ddc2315ba6131a3
Type Melee
Rarity Uncommon
Useable Melee
Slot Any
ID 61617
Size_X 1
Size_Y 2
Size_Z 0.4
Size2_Z 0.35
Range 1.5
Player_Damage 10
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 10
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 10
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 10
Resource_Damage 5
Object_Damage 2
Durability 0.15
Blueprints 10
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 61617
Blueprint_1_Product 76
Blueprint_1_Products 1
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 76
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 67
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Supply_2_ID 69
Blueprint_2_Supply_2_Amount 2
Blueprint_2_Level 1
Blueprint_2_Skill Craft
Blueprint_2_Product 61617
Blueprint_2_Products 1
Blueprint_2_Build 27
Blueprint_3_Type Furniture
Blueprint_3_Supplies 3
Blueprint_3_Supply_0_ID 67
Blueprint_3_Supply_0_Amount 4
Blueprint_3_Supply_1_ID 285
Blueprint_3_Supply_1_Amount 7
Blueprint_3_Supply_2_ID 66
Blueprint_3_Supply_2_Amount 5
Blueprint_3_Tool 61617
Blueprint_3_Level 3
Blueprint_3_Skill Craft
Blueprint_3_Product 1409
Blueprint_3_Products 1
Blueprint_3_Build 27
Blueprint_4_Type Utilities
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 1297
Blueprint_4_Supply_0_Amount 1
Blueprint_4_Supply_1_ID 67
Blueprint_4_Supply_1_Amount 2
Blueprint_4_Tool 61617
Blueprint_4_Level 3
Blueprint_4_Skill Craft
Blueprint_4_Product 1509
Blueprint_4_Products 1
Blueprint_4_Build 27
Blueprint_5_Type Gear
Blueprint_5_Supply_0_ID 67
Blueprint_5_Supply_0_Amount 1
Blueprint_5_Tool 61617
Blueprint_5_Product 285
Blueprint_5_Products 2
Blueprint_5_Build 27
Blueprint_6_Type Gear
Blueprint_6_Supply_0_ID 65
Blueprint_6_Tool 61617
Blueprint_6_Product 285
Blueprint_6_Products 3
Blueprint_6_Build 27
Blueprint_7_Type Tool
Blueprint_7_Supplies 2
Blueprint_7_Supply_0_ID 72
Blueprint_7_Supply_0_Amount 2
Blueprint_7_Supply_1_ID 69
Blueprint_7_Supply_1_Amount 1
Blueprint_7_Tool 61617
Blueprint_7_Product 477
Blueprint_7_Products 1
Blueprint_7_Level 1
Blueprint_7_Skill Craft
Blueprint_7_Build 27
Blueprint_8_Type Repair
Blueprint_8_Supplies 2
Blueprint_8_Supply_0_ID 72
Blueprint_8_Supply_0_Amount 1
Blueprint_8_Supply_1_ID 69
Blueprint_8_Supply_1_Amount 1
Blueprint_8_Tool 61617
Blueprint_8_Product 477
Blueprint_8_Level 1
Blueprint_8_Skill Repair
Blueprint_8_Build 27
Blueprint_9_Type Furniture
Blueprint_9_Supplies 2
Blueprint_9_Supply_0_ID 68
Blueprint_9_Supply_0_Amount 3
Blueprint_9_Supply_1_ID 285
Blueprint_9_Supply_1_Amount 3
Blueprint_9_Tool 61617
Blueprint_9_Product 328
Blueprint_9_Level 3
Blueprint_9_Skill Craft
Blueprint_9_Build 27
Repair
Repeated
Asset_Bundle_Version 3