5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

600m

Range

6.95 RPS

Firerate

0.15%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1 to 1 (20%)

Recoil X

2.95 to 3.25 (20%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 45 24 12 12
Zombie 110 51 25 25
Animal 93 68 51 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 10
Resource 80
Object 80

Magazines (7)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Repair
0%
+
=
100%
Tool
=
2 x
4 x
Tool
+
=
PS_Sentinel_K.dat
GUID f111ae5e5d6748ed9ca7fd98fbb1f1fe
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 10521

EquipAudioClip aridreborn.masterbundle:Items/Guns/Guns_Equip/Equip_Honey.wav

Can_Ever_Jam
Jam_Quality_Threshold 0.85
Jam_Max_Chance 0.03
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.35

Size_X 5
Size_Y 2
Size_Z 0.35

Magazine 19260

Unplace 0.13
Replace 0.6

Attachment_Calibers 9
Attachment_Caliber_0 10690
Attachment_Caliber_1 18902
Attachment_Caliber_2 10516
Attachment_Caliber_3 10671
Attachment_Caliber_4 12000
Attachment_Caliber_5 12001
Attachment_Caliber_6 10670
Attachment_Caliber_7 18904
Attachment_Caliber_8 12001

Magazine_Calibers 1
Magazine_Caliber_0 19260

Hook_Sight
Hook_Grip
Hook_Barrel
Hook_Tactical

Ammo_Min 0
Ammo_Max 0

Safety
Auto
Semi
Bursts 3

Range 600
Ballistic_Steps 40
Ballistic_Travel 15
Ballistic_Drop 0.0013

Firerate 6
Action Trigger

Player_Damage 30
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 85
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.3

Animal_Damage 85
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 10
Resource_Damage 80
Object_Damage 80

Durability 0.15

Spread_Aim 0.001
Spread_Hip 0.15

Recoil_Min_X -1
Recoil_Min_Y 2.95
Recoil_Max_X 1
Recoil_Max_Y 3.25

Recover_X 0.2
Recover_Y 0.2

Shake_Min_X 0.001
Shake_Min_Y -0.002
Shake_Min_Z -0.0009
Shake_Max_X -0.001
Shake_Max_Y -0.0035
Shake_Max_Z -0.001

Muzzle 19001

Shell 19018

Gunshot_Rolloff_Distance 600

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10521
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 19028
Blueprint_1_Output_1_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 10690
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 19081

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.8
Recoil_Prone 0.7

Spread_Prone 1
Spread_Crouch 1


Quality_Min 75
Quality_Max 75

Player_Damage_Bleeding Always