5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

400m

Range

8.33 RPS

Firerate

0.05%

Durability Loss per Shot

Sight, Grip

Hooks

0%

Movement Speed

-0.9 to 0.9 (95%)

Recoil X

2.8 to 3.1 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 53 28 14 14
Zombie 106 56 28 28
Animal 106 56 28 -
Structure Damage
Low Caliber
Damage
Barricade 28
Structure 28
Vehicle 28
Resource 56
Object 56

Magazines (7)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
2 x
Tool
+
+
4 x
=
Tool
+
2 x
+
=
Spawn Id Spawn Name Items
19459 PS Lockbox 0 18
19460 PS Lockbox Gear 8
PS_Sentinel.dat
GUID 009ec6f13790415c96b014fd3c58baf6
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10690

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Honey.wav

Size_X 5
Size_Y 2
Size_Z 0.375

Magazine 19260
Sight 10902
Grip 10669

Unplace 0.13
Replace 0.6

Magazine_Calibers 2
Magazine_Caliber_0 18803
Magazine_Caliber_1 18804

Attachment_Calibers 3
//Scope
Attachment_Caliber_0 18911
Attachment_Caliber_1 18917
//Grip
Attachment_Caliber_2 18929

Hook_Sight
Hook_Grip

Ammo_Min 0
Ammo_Max 30

Safety
Auto
Semi

Muzzle 19001

Shell 19018

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Quality_Min 50
Quality_Max 50

Player_Damage_Bleeding Always

Blueprints 3

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10690
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27

//Upgrade
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
//Gun To Upgrade
Blueprint_2_Supply_0_ID 10690
Blueprint_2_Supply_0_Amount 1
//Supply (Weapon Mod Kit)
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
//Supply (High Tier Gun Parts)
Blueprint_2_Supply_2_ID 19262
Blueprint_2_Supply_2_Amount 4
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 10521
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 400
Ballistic_Steps 40
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.05
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 5
Action Trigger

Player_Damage 28
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 56
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 56
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 28
Structure_Damage 28
Vehicle_Damage 28
Resource_Damage 56
Object_Damage 56

Durability 0.05

Recoil_Min_X -0.9
Recoil_Min_Y 2.8
Recoil_Max_X 0.9
Recoil_Max_Y 3.1

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.005
Shake_Min_Y -0.001
Shake_Min_Z 0
Shake_Max_X 0.005
Shake_Max_Y 0.005
Shake_Max_Z -0.02

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.08
Spread_Hip 0.16
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3