5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

600m

Range

6.95 RPS

Firerate

0.15%

Durability Loss per Shot

Sight, Grip

Hooks

0%

Movement Speed

-1 to 1 (20%)

Recoil X

3.35 to 3.65 (20%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 45 24 12 12
Zombie 110 51 25 25
Animal 93 68 51 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 10
Resource 80
Object 80

Magazines (7)

Magazines that can be attached to this weapon

Repair
0%
+
=
100%
Tool
=
2 x
4 x
Tool
+
2 x
+
=
Tool
+
=
Spawn Id Spawn Name Items
19334 PS Gunshop Rare Guns 90
19459 PS Lockbox 0 18
19460 PS Lockbox Gear 8
PS_Sentinel.dat
GUID 009ec6f13790415c96b014fd3c58baf6
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10690

EquipAudioClip aridreborn.masterbundle:Items/Guns/Guns_Equip/Equip_Honey.wav

Can_Ever_Jam
Jam_Quality_Threshold 0.85
Jam_Max_Chance 0.03
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.35

Size_X 5
Size_Y 2
Size_Z 0.375

Magazine 19260
Sight 10902
Grip 10669

Unplace 0.13
Replace 0.6

Attachment_Calibers 8
Attachment_Caliber_0 10690
Attachment_Caliber_1 18902
Attachment_Caliber_2 10516
Attachment_Caliber_3 10671
Attachment_Caliber_4 11998
Attachment_Caliber_5 12001
Attachment_Caliber_6 10670
Attachment_Caliber_7 18904

Magazine_Calibers 1
Magazine_Caliber_0 19260

Hook_Sight
Hook_Grip

Ammo_Min 0
Ammo_Max 30

Safety
Auto
Semi
Bursts 3

Range 600
Ballistic_Steps 40
Ballistic_Travel 15
Ballistic_Drop 0.0013

Firerate 6
Action Trigger

Player_Damage 30
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 85
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.3

Animal_Damage 85
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 10
Resource_Damage 80
Object_Damage 80

Durability 0.15

Spread_Aim 0.001
Spread_Hip 0.15

Recoil_Min_X -1
Recoil_Min_Y 3.35
Recoil_Max_X 1
Recoil_Max_Y 3.65

Recover_X 0.2
Recover_Y 0.2

Shake_Min_X 0.001
Shake_Min_Y -0.002
Shake_Min_Z -0.0009
Shake_Max_X -0.001
Shake_Max_Y -0.0035
Shake_Max_Z -0.001

Muzzle 19001

Shell 19018

Gunshot_Rolloff_Distance 600

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10690
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 19028
Blueprint_1_Output_1_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.8
Recoil_Prone 0.7

Spread_Prone 1
Spread_Crouch 1


Quality_Min 75
Quality_Max 75

Player_Damage_Bleeding Always