5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

600m

Range

6.95 RPS

Firerate

0.15%

Durability Loss per Shot

Sight, Grip, Barrel

Hooks

0%

Movement Speed

-1 to 1 (20%)

Recoil X

3.35 to 3.65 (20%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 45 24 12 12
Zombie 93 51 25 25
Animal 93 68 51 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 10
Resource 80
Object 80

Magazines (7)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Repair
0%
+
=
100%
Tool
=
2 x
4 x
PS_Sentinel.dat
GUID 009ec6f13790415c96b014fd3c58baf6
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10690

EquipAudioClip aridreborn.masterbundle:Items/Guns/Guns_Equip/Equip_Honey.wav

Can_Ever_Jam
Jam_Quality_Threshold 0.85
Jam_Max_Chance 0.03
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.35

Size_X 5
Size_Y 2
Size_Z 0.375

Magazine 19260
Sight 10902
Grip 10669

Unplace 0.13
Replace 0.6

Attachment_Calibers 8
Attachment_Caliber_0 10690
Attachment_Caliber_1 18902
Attachment_Caliber_2 10516
Attachment_Caliber_3 10671
Attachment_Caliber_4 11998
Attachment_Caliber_5 12001
Attachment_Caliber_6 10670
Attachment_Caliber_7 18904

Magazine_Calibers 1
Magazine_Caliber_0 19260

Hook_Sight
Hook_Grip
Hook_Barrel

Ammo_Min 0
Ammo_Max 30

Safety
Auto
Semi
Bursts 3

Range 600
Ballistic_Steps 40
Ballistic_Travel 15
Ballistic_Drop 0.0013

Firerate 6
Action Trigger

Player_Damage 30
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 85
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 85
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 10
Resource_Damage 80
Object_Damage 80

Durability 0.15

Spread_Aim 0.001
Spread_Hip 0.15

Recoil_Min_X -1
Recoil_Min_Y 3.35
Recoil_Max_X 1
Recoil_Max_Y 3.65

Recover_X 0.2
Recover_Y 0.2

Shake_Min_X 0.001
Shake_Min_Y -0.002
Shake_Min_Z -0.0009
Shake_Max_X -0.001
Shake_Max_Y -0.0035
Shake_Max_Z -0.001

Muzzle 19001

Shell 19018

Gunshot_Rolloff_Distance 600

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10690
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 19028
Blueprint_1_Output_1_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.8
Recoil_Prone 0.7

Spread_Prone 1
Spread_Crouch 1


Quality_Min 75
Quality_Max 75

Player_Damage_Bleeding Always