5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
600m
Range
6.95 RPS
Firerate
0.15%
Durability Loss per Shot
Sight, Grip, Barrel
Hooks
0%
Movement Speed
-1 to 1 (20%)
Recoil X
3.35 to 3.65 (20%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 45 | 24 | 12 | 12 |
Zombie | 93 | 51 | 25 | 25 |
Animal | 93 | 68 | 51 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 10 |
Resource | 80 |
Object | 80 |
Spawn Id | Spawn Name | Items |
---|---|---|
19334 | PS Gunshop Rare Guns | 93 |
49002 | PS Convoy Guns | 9 |
45712 | PS US Super Zombie Sigma DMR | 4 |
46101 | PS Boom Box Guns | 11 |
19055 | PS PMC Guns 0 | 10 |
PS_Sentinel.dat
GUID 009ec6f13790415c96b014fd3c58baf6
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10690
EquipAudioClip aridreborn.masterbundle:Items/Guns/Guns_Equip/Equip_Honey.wav
Can_Ever_Jam
Jam_Quality_Threshold 0.85
Jam_Max_Chance 0.03
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.35
Size_X 5
Size_Y 2
Size_Z 0.375
Magazine 19260
Sight 10902
Grip 10669
Unplace 0.13
Replace 0.6
Attachment_Calibers 8
Attachment_Caliber_0 10690
Attachment_Caliber_1 18902
Attachment_Caliber_2 10516
Attachment_Caliber_3 10671
Attachment_Caliber_4 11998
Attachment_Caliber_5 12001
Attachment_Caliber_6 10670
Attachment_Caliber_7 18904
Magazine_Calibers 1
Magazine_Caliber_0 19260
Hook_Sight
Hook_Grip
Hook_Barrel
Ammo_Min 0
Ammo_Max 30
Safety
Auto
Semi
Bursts 3
Range 600
Ballistic_Steps 40
Ballistic_Travel 15
Ballistic_Drop 0.0013
Firerate 6
Action Trigger
Player_Damage 30
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5
Zombie_Damage 85
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 85
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 10
Resource_Damage 80
Object_Damage 80
Durability 0.15
Spread_Aim 0.001
Spread_Hip 0.15
Recoil_Min_X -1
Recoil_Min_Y 3.35
Recoil_Max_X 1
Recoil_Max_Y 3.65
Recover_X 0.2
Recover_Y 0.2
Shake_Min_X 0.001
Shake_Min_Y -0.002
Shake_Min_Z -0.0009
Shake_Max_X -0.001
Shake_Max_Y -0.0035
Shake_Max_Z -0.001
Muzzle 19001
Shell 19018
Gunshot_Rolloff_Distance 600
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10690
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 19028
Blueprint_1_Output_1_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Recoil_Crouch 0.8
Recoil_Prone 0.7
Spread_Prone 1
Spread_Crouch 1
Quality_Min 75
Quality_Max 75
Player_Damage_Bleeding Always