5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
400m
Range
8.33 RPS
Firerate
0.05%
Durability Loss per Shot
Sight, Tactical, Grip
Hooks
0%
Movement Speed
-0.9 to 0.9 (95%)
Recoil X
2.8 to 3.1 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 57 | 30 | 15 | 15 |
Zombie | 114 | 60 | 30 | 30 |
Animal | 114 | 60 | 30 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 30 |
Structure | 30 |
Vehicle | 30 |
Resource | 60 |
Object | 60 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_Sentinel_K.dat
GUID f111ae5e5d6748ed9ca7fd98fbb1f1fe
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10521
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Honey.wav
Size_X 5
Size_Y 2
Size_Z 0.35
Magazine 19260
Unplace 0.13
Replace 0.6
Magazine_Calibers 2
Magazine_Caliber_0 18803
Magazine_Caliber_1 18804
Attachment_Calibers 3
//Scope
Attachment_Caliber_0 18911
//Grip
Attachment_Caliber_2 18930
//Tactical
Attachment_Caliber_1 18922
Hook_Sight
Hook_Grip
Hook_Tactical
Ammo_Min 0
Ammo_Max 0
Safety
Auto
Semi
Muzzle 19001
Shell 19018
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Quality_Min 50
Quality_Max 50
Player_Damage_Bleeding Always
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10521
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 400
Ballistic_Steps 40
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.05
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 5
Action Trigger
Player_Damage 30
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 60
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 60
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 30
Resource_Damage 60
Object_Damage 60
Durability 0.05
Recoil_Min_X -0.9
Recoil_Min_Y 2.8
Recoil_Max_X 0.9
Recoil_Max_Y 3.1
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.005
Shake_Min_Y -0.001
Shake_Min_Z 0
Shake_Max_X 0.005
Shake_Max_Y 0.005
Shake_Max_Z -0.02
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.08
Spread_Hip 0.16
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3