3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Auto, Safety
Firemodes
200m
Range
13.89 RPS
Firerate
0.03%
Durability Loss per Shot
Sight, Tactical, Barrel
Hooks
0%
Movement Speed
-0.5 to 0.5 (95%)
Recoil X
2.7 to 3 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 30 | 16 | 8 | 8 |
Zombie | 60 | 32 | 16 | 16 |
Animal | 60 | 32 | 16 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 16 |
Structure | 16 |
Vehicle | 16 |
Resource | 32 |
Object | 32 |
Spawn Id | Spawn Name | Items |
---|---|---|
22217 | PS Random Reward Epic Armory | 16 |
22228 | PS Random Box Epic | 65 |
22227 | PS Random Box Rare | 65 |
22229 | PS Random Box Legendary | 65 |
22213 | PS Random Reward Epic Proper | 24 |
22217 | PS Random Reward Epic Armory | 16 |
PS_PRO90_3.dat
GUID 4f713119f3bf49d3aef0b89009aaab8a
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 10020
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_P90.wav
Size_X 3
Size_Y 2
Size_Z 0.37
Sight 19297
Unplace 0.1
Replace 0.55
Ammo_Min 0
Ammo_Max 0
Safety
Auto
Semi
Hook_Sight
Hook_Tactical
Hook_Barrel
Magazine_Calibers 1
Magazine_Caliber_0 18815
Attachment_Calibers 3
//Scope
Attachment_Caliber_0 18913
//Barrel
Attachment_Caliber_1 18925
//Tactical
Attachment_Caliber_2 18922
Muzzle 19000
Shell 19003
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Player_Damage_Bleeding Always
Quality_Min 50
Quality_Max 50
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10020
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00098
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.03
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.3
Firerate 3
Action Trigger
Player_Damage 16
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 32
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 32
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 16
Structure_Damage 16
Vehicle_Damage 16
Resource_Damage 32
Object_Damage 32
Durability 0.03
Recoil_Min_X -0.5
Recoil_Min_Y 2.7
Recoil_Max_X 0.5
Recoil_Max_Y 3
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.01
Shake_Min_Y -0.003
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y 0.004
Shake_Max_Z -0.03
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.10
Spread_Hip 0.20
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3