3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

13.89 RPS

Firerate

0.03%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

-0.5 to 0.5 (95%)

Recoil X

2.7 to 3 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 30 16 8 8
Zombie 60 32 16 16
Animal 60 32 16 -
Structure Damage
Low Caliber
Damage
Barricade 16
Structure 16
Vehicle 16
Resource 32
Object 32

Magazines (1)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
4 x
PS_PRO90_3.dat
GUID 4f713119f3bf49d3aef0b89009aaab8a
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 10020

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_P90.wav

Size_X 3
Size_Y 2
Size_Z 0.37

Sight 19297

Unplace 0.1
Replace 0.55

Ammo_Min 0
Ammo_Max 0

Safety
Auto
Semi

Hook_Sight
Hook_Tactical
Hook_Barrel

Magazine_Calibers 1
Magazine_Caliber_0 18815

Attachment_Calibers 3
//Scope
Attachment_Caliber_0 18913
//Barrel
Attachment_Caliber_1 18925
//Tactical
Attachment_Caliber_2 18922

Muzzle 19000

Shell 19003

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50

Blueprints 2

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10020
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00098
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.03
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.3

Firerate 3
Action Trigger

Player_Damage 16
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 32
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 32
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 16
Structure_Damage 16
Vehicle_Damage 16
Resource_Damage 32
Object_Damage 32

Durability 0.03

Recoil_Min_X -0.5
Recoil_Min_Y 2.7
Recoil_Max_X 0.5
Recoil_Max_Y 3

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.01
Shake_Min_Y -0.003
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y 0.004
Shake_Max_Z -0.03

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.10
Spread_Hip 0.20
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3