4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
400m
Range
6.95 RPS
Firerate
0.06%
Durability Loss per Shot
Sight, Barrel
Hooks
0%
Movement Speed
-1.1 to 1.1 (95%)
Recoil X
4.6 to 5.1 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 53 | 28 | 14 | 14 |
Zombie | 106 | 56 | 28 | 28 |
Animal | 106 | 56 | 28 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 28 |
Structure | 28 |
Vehicle | 28 |
Resource | 56 |
Object | 56 |
Spawn Id | Spawn Name | Items |
---|---|---|
19284 | PS Deadzone US Guns ARs | 6 |
45003 | PS Deadzone US Proper New | 101 |
19199 | PS Deadzone US Proper | 69 |
19221 | PS Deadzone US Zombos Proper | 59 |
19200 | PS Deadzone US Guns | 10 |
19284 | PS Deadzone US Guns ARs | 6 |
PS_Auger.dat
GUID 058e36b493fd47aabc3876bc053170af
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10611
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AUG.wav
Size_X 4
Size_Y 2
Size_Z 0.4
Magazine 19260
Sight 19772
Ammo_Min 10
Ammo_Max 30
Hook_Sight
Hook_Barrel
Safety
Auto
Semi
Magazine_Calibers 2
Magazine_Caliber_0 18803
Magazine_Caliber_1 18804
Attachment_Calibers 1
//Scope
Attachment_Caliber_0 18911
Unplace 0.1
Replace 0.42
Muzzle 19001
Shell 19018
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 20
Blueprints 3
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10611
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27
//Upgrade
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
//Gun To Upgrade
Blueprint_2_Supply_0_ID 10611
Blueprint_2_Supply_0_Amount 1
//Supply (Weapon Mod Kit)
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
//Supply (High Tier Gun Parts)
Blueprint_2_Supply_2_ID 19262
Blueprint_2_Supply_2_Amount 2
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 10612
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 400
Ballistic_Steps 40
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.06
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 6
Action Trigger
Player_Damage 28
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 56
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 56
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 28
Structure_Damage 28
Vehicle_Damage 28
Resource_Damage 56
Object_Damage 56
Durability 0.06
Recoil_Min_X -1.1
Recoil_Min_Y 4.6
Recoil_Max_X 1.1
Recoil_Max_Y 5.1
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.01
Shake_Min_Y -0.003
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y 0.007
Shake_Max_Z -0.05
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.04
Spread_Hip 0.08
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3