4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

400m

Range

6.95 RPS

Firerate

0.06%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-1.1 to 1.1 (95%)

Recoil X

4.6 to 5.1 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 57 30 15 15
Zombie 114 60 30 30
Animal 114 60 30 -
Structure Damage
Low Caliber
Damage
Barricade 30
Structure 30
Vehicle 30
Resource 60
Object 60

Magazines (7)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
3 x
Tool
+
=
Tool
+
+
2 x
=
PS_Auger_Mod.dat
GUID cfd0685fd8d7464f892673c4faf1cbd2
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10612

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AUG.wav

Size_X 4
Size_Y 2
Size_Z 0.35

Magazine 19260
Sight 10595

Hook_Sight
Hook_Grip
Hook_Tactical

Ammo_Min 0
Ammo_Max 0

Safety
Auto
Semi

Magazine_Calibers 2
Magazine_Caliber_0 18803
Magazine_Caliber_1 18804

Attachment_Calibers 4
//Scope
Attachment_Caliber_0 18911
Attachment_Caliber_1 18903
//Grip
Attachment_Caliber_2 18930
//Tactical
Attachment_Caliber_3 18922

Unplace 0.1
Replace 0.42

Muzzle 19001

Shell 19018

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 20

Blueprints 3

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10612
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27

//Upgrade
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
//Gun To Upgrade
Blueprint_2_Supply_0_ID 10612
Blueprint_2_Supply_0_Amount 1
//Supply (Illegal Gun Parts)
Blueprint_2_Supply_1_ID 19342
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 10613
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 400
Ballistic_Steps 40
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.06
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 6
Action Trigger

Player_Damage 30
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 60
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 60
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 30
Resource_Damage 60
Object_Damage 60

Durability 0.06

Recoil_Min_X -1.1
Recoil_Min_Y 4.6
Recoil_Max_X 1.1
Recoil_Max_Y 5.1

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.01
Shake_Min_Y -0.003
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y 0.007
Shake_Max_Z -0.05

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.04
Spread_Hip 0.08
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3