4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

10.42 RPS

Firerate

0.04%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-0.7 to 0.7 (95%)

Recoil X

3.5 to 3.8 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 36 19 9 9
Zombie 72 38 19 19
Animal 72 38 19 -
Structure Damage
Low Caliber
Damage
Barricade 19
Structure 19
Vehicle 19
Resource 38
Object 38

Magazines (2)

Magazines that can be attached to this weapon

Barrels (1)

Barrels that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
3 x
Tool
+
=
PS_Auger_Mod_Smg.dat
GUID 8acbadd01702480ba3fce1b8cb65a02b
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10613

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AUG.wav

Size_X 4
Size_Y 2
Size_Z 0.375

Sight 10595
Magazine 19331

Hook_Sight
Hook_Barrel
Hook_Grip
Hook_Tactical

Ammo_Min 0
Ammo_Max 0

Safety
Auto
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18806

Attachment_Calibers 5
//Scope
Attachment_Caliber_0 18911
Attachment_Caliber_4 18903
//Barrel
Attachment_Caliber_1 18938
//Grip
Attachment_Caliber_2 18930
//Tactical
Attachment_Caliber_3 18922

Unplace 0.1
Replace 0.42

Muzzle 19001

Shell 19018

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 20

Blueprints 2

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10613
Blueprint_1_Outputs 2
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 3
//Supply (Illegal Gun Parts)
Blueprint_1_Output_1_ID 19342
Blueprint_1_Output_1_Amount 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.04
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 4
Action Trigger

Player_Damage 19
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 38
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 38
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 19
Structure_Damage 19
Vehicle_Damage 19
Resource_Damage 38
Object_Damage 38

Durability 0.04

Recoil_Min_X -0.7
Recoil_Min_Y 3.5
Recoil_Max_X 0.7
Recoil_Max_Y 3.8

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.01
Shake_Min_Y -0.003
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y 0.01
Shake_Max_Z -0.03

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.08
Spread_Hip 0.16
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3