4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

600m

Range

6.95 RPS

Firerate

0.12%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-0.9 to 0.9 (35%)

Recoil X

2.85 to 3.35 (15%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 39 20 10 10
Zombie 88 48 24 24
Animal 88 64 48 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 10
Resource 80
Object 80

Magazines (2)

Magazines that can be attached to this weapon

Barrels (1)

Barrels that can be attached to this weapon

Repair
0%
+
3 x
=
100%
Tool
=
2 x
Tool
+
2 x
=
PS_Auger_Mod_Smg.dat
GUID 8acbadd01702480ba3fce1b8cb65a02b
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 10613

Size_X 4
Size_Y 2
Size_Z 0.375

Sight 10595
Magazine 19331

Aim_In_Duration 0.25

Hook_Sight
Hook_Barrel
Hook_Grip
Hook_Tactical

Ammo_Min 10
Ammo_Max 30

Safety
Auto
Semi

Attachment_Calibers 6
Attachment_Caliber_0 18904
Attachment_Caliber_1 18902
Attachment_Caliber_2 18907
Attachment_Caliber_3 10671
Attachment_Caliber_4 12000
Attachment_Caliber_5 10670

Magazine_Calibers 1
Magazine_Caliber_0 19330

Unplace 0.1
Replace 0.42

Firerate 6
Action Trigger

Player_Damage 26
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 80
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 80
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 10
Resource_Damage 80
Object_Damage 80

Durability 0.12

Spread_Aim 0.04
Spread_Hip 0.13

Recoil_Min_X -0.9
Recoil_Min_Y 2.85
Recoil_Max_X 0.9
Recoil_Max_Y 3.35

Recover_X 0.35
Recover_Y 0.15

Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.001

Damage_Falloff_Range 0.16
Damage_Falloff_Max_Range 0.5
Damage_Falloff_Multiplier 0.6

Shake_Min_X 0.0035
Shake_Min_Y -0.004
Shake_Min_Z -0.0095
Shake_Max_X -0.0035
Shake_Max_Y -0.006
Shake_Max_Z -0.0135

Muzzle 19001

Shell 19018

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10613
Blueprint_1_Product 19262
Blueprint_1_Products 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 10612
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 19081

Gunshot_Rolloff_Distance 700

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.8
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50