4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
400m
Range
6.95 RPS
Firerate
0.06%
Durability Loss per Shot
Sight
Hooks
0%
Movement Speed
-0.6 to 0.6 (95%)
Recoil X
3.7 to 4 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 49 | 26 | 13 | 13 |
Zombie | 98 | 52 | 26 | 26 |
Animal | 98 | 52 | 26 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 26 |
Structure | 26 |
Vehicle | 26 |
Resource | 52 |
Object | 52 |
Spawn Id | Spawn Name | Items |
---|---|---|
21308 | PS AG19 Bunker Guns Regular | 8 |
21304 | PS AG18 Bunker Guns Rare | 7 |
19272 | PS Deadzone Bunker Proper | 68 |
21311 | PS Soviet Low Tier AG18 | 49 |
19273 | PS Deadzone Bunker Zombos | 47 |
45001 | PS Deadzone Bunker Zombos New | 46 |
21303 | PS AG18 Bunker Guns | 14 |
21306 | PS AG19 Bunker Guns | 12 |
21308 | PS AG19 Bunker Guns Regular | 8 |
21304 | PS AG18 Bunker Guns Rare | 7 |
PS_Groza.dat
GUID f7f9431c4ba849718777b271a88afe3b
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10619
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AUG.wav
Size_X 4
Size_Y 2
Size_Z 0.37
Use_Auto_Icon_Measurements True
Unplace 0.08
Replace 0.74
Sight 10597
Magazine 19990
Hook_Sight
Ammo_Min 10
Ammo_Max 20
Safety
Semi
Auto
Magazine_Calibers 1
Magazine_Caliber_0 18810
Muzzle 19001
Shell 19004
BladeIDs 2
BladeID_0 0
BladeID_1 2
Quality_Min 5
Quality_Max 20
Player_Damage_Bleeding Always
Blueprints 3
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10619
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27
//Upgrade
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
//Gun To Upgrade
Blueprint_2_Supply_0_ID 10619
Blueprint_2_Supply_0_Amount 1
//Supply (Weapon Mod Kit)
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
//Supply (High Tier Gun Parts)
Blueprint_2_Supply_2_ID 19262
Blueprint_2_Supply_2_Amount 3
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 10620
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 400
Ballistic_Steps 40
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.06
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 6
Action Trigger
Player_Damage 26
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 52
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 52
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 26
Structure_Damage 26
Vehicle_Damage 26
Resource_Damage 52
Object_Damage 52
Durability 0.06
Recoil_Min_X -0.6
Recoil_Min_Y 3.7
Recoil_Max_X 0.6
Recoil_Max_Y 4
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.012
Shake_Min_Y -0.008
Shake_Min_Z 0
Shake_Max_X 0.012
Shake_Max_Y 0.008
Shake_Max_Z -0.02
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.06
Spread_Hip 0.12
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3