4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

600m

Range

6.95 RPS

Firerate

0.15%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-1 to 1 (15%)

Recoil X

2.15 to 2.65 (20%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 54 28 14 14
Zombie 121 66 33 33
Animal 121 88 66 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 12
Resource 80
Object 90

Magazines (9)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
3 x
Tool
+
=
PS_Groza_S.dat
GUID 0527c6683bae4e81a074a0eb97630300
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 10620
Backward

Ammo_Min 0
Ammo_Max 20

Size_X 4
Size_Y 2
Size_Z 0.4

Magazine 10540
Sight 10597

Unplace 0.08
Replace 0.74

Alert_Radius 7
Gunshot_Rolloff_Distance 170

Aim_In_Duration 0.3

Safety
Semi

Attachment_Calibers 1
Attachment_Caliber_0 10619

Magazine_Calibers 2
Magazine_Caliber_0 19315
Magazine_Caliber_1 19316

Firerate 6
Action Trigger

Player_Damage 36
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 110
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 110
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 12
Resource_Damage 80
Object_Damage 90

Durability 0.15

Spread_Aim 0.001
Spread_Hip 0.15

Recoil_Min_X -1
Recoil_Min_Y 2.15
Recoil_Max_X 1
Recoil_Max_Y 2.65

Recover_X 0.15
Recover_Y 0.2

Shake_Min_X 0.0024
Shake_Min_Y -0.008
Shake_Min_Z -0.01
Shake_Max_X -0.0024
Shake_Max_Y -0.009
Shake_Max_Z -0.015

Range 600
Ballistic_Steps 120
Ballistic_Travel 5
Ballistic_Drop 0.0009

Muzzle 19022

Shell 19004

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10620
Blueprint_1_Product 19262
Blueprint_1_Products 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 10619
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 19081

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.7
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always