3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

300m

Range

10.42 RPS

Firerate

0.04%

Durability Loss per Shot

Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-0.4 to 0.4 (95%)

Recoil X

4.1 to 4.5 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 57 30 15 15
Zombie 114 60 30 30
Animal 114 60 30 -
Structure Damage
Low Caliber
Damage
Barricade 30
Structure 30
Vehicle 30
Resource 60
Object 60

Magazines (2)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
5 x
PS_Banshee.dat
GUID 21497dcfbd694ab99d8c5eccb383f247
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 10621

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_MP7.wav

Size_X 3
Size_Y 2
Size_Z 0.425

Magazine 19926
Sight 10598

Unplace 0.15
Replace 0.7

Ammo_Min 11
Ammo_Max 25

Safety
Auto
Semi

Hook_Grip
Hook_Tactical
Hook_Barrel

Magazine_Calibers 1
Magazine_Caliber_0 18807

Attachment_Calibers 3
//Barrel
Attachment_Caliber_0 18925
//Grip
Attachment_Caliber_1 18930
//Tactical
Attachment_Caliber_2 18922

Muzzle 19001

Shell 19003

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 20

Blueprints 2

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10621
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 5
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 300
Ballistic_Steps 30
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 600

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.04
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.3

Firerate 4
Action Trigger

Player_Damage 30
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 60
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 60
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 30
Resource_Damage 60
Object_Damage 60

Durability 0.04

Recoil_Min_X -0.4
Recoil_Min_Y 4.1
Recoil_Max_X 0.4
Recoil_Max_Y 4.5

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.008
Shake_Min_Y -0.006
Shake_Min_Z 0
Shake_Max_X 0.008
Shake_Max_Y 0.01
Shake_Max_Z -0.03

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.09
Spread_Hip 0.18
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3