5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

600m

Range

5.21 RPS

Firerate

0.1%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

-5%

Movement Speed

-1.25 to 1.25 (20%)

Recoil X

3.5 to 5 (20%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 57 28 17 17
Zombie 97 67 22 22
Animal 82 60 45 -
Structure Damage
Low Caliber
Damage
Barricade 50
Structure 50
Vehicle 25
Resource 150
Object 100

Magazines (2)

Magazines that can be attached to this weapon

Repair
0%
+
3 x
=
100%
Tool
=
3 x
Tool
+
=
Id Guid File Name
19339 d3b1b162-9ad1-4cef-a11f-4692a1147e76 PS_PMC_Guns_ARs.dat
45711 deb038e9-8596-452a-a5f2-cb3d2257aeb7 PS_US_Super_Zombie_Sigma_AR.dat
19334 26c80e12-5903-4218-804d-a7430f229c9d PS_Gunshop_Rare_Guns.dat
PS_Scailo.dat
GUID 2b76b2d0fd724c6ca13e56f15def19f3
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10624

Equipable_Movement_Speed_Multiplier 0.95

Aim_In_Duration 0.35

Magazine 19836
Sight 10599

Size_X 5
Size_Y 2
Size_Z 0.35

Unplace 0.13
Replace 0.6

Attachment_Calibers 6
Attachment_Caliber_0 18904
Attachment_Caliber_1 18902
Attachment_Caliber_2 10516
Attachment_Caliber_3 10671
Attachment_Caliber_4 12000
Attachment_Caliber_5 10670

Magazine_Calibers 1
Magazine_Caliber_0 19836

Hook_Sight
Hook_Barrel
Hook_Grip
Hook_Tactical

Ammo_Min 0
Ammo_Max 20

Safety
Semi
Auto

Caliber 19836

Range 600
Ballistic_Steps 40
Ballistic_Travel 15
Ballistic_Drop 0.0013

Firerate 8
Action Trigger

Player_Damage 38
Player_Leg_Multiplier 0.45
Player_Arm_Multiplier 0.45
Player_Spine_Multiplier 0.75
Player_Skull_Multiplier 1.51

Zombie_Damage 75
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.3

Animal_Damage 75
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 25
Resource_Damage 150
Object_Damage 100

Durability 0.1

Spread_Aim 0.001
Spread_Hip 0.15

Recoil_Min_X 1.25
Recoil_Min_Y 3.5
Recoil_Max_X -1.25
Recoil_Max_Y 5

Recover_X 0.2
Recover_Y 0.2

Shake_Min_X 0.001
Shake_Min_Y -0.002
Shake_Min_Z -0.007
Shake_Max_X -0.001
Shake_Max_Y -0.005
Shake_Max_Z -0.007

Muzzle 19066

Shell 19018

Gunshot_Rolloff_Distance 1000

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10624
Blueprint_1_Product 19262
Blueprint_1_Products 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.8
Recoil_Prone 0.7

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 35
Quality_Max 35