5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

400m

Range

6.95 RPS

Firerate

0.06%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-1.2 to 1.2 (95%)

Recoil X

6 to 8 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 70 37 18 18
Zombie 140 74 37 37
Animal 140 74 37 -
Structure Damage
Low Caliber
Damage
Barricade 37
Structure 37
Vehicle 37
Resource 74
Object 74

Magazines (0)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
4 x
Tool
+
+
=
PS_Scailo.dat
GUID 2b76b2d0fd724c6ca13e56f15def19f3
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10624

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Honey.wav

Magazine 10568
Sight 10599

Size_X 5
Size_Y 2
Size_Z 0.35

Unplace 0.13
Replace 0.6

Magazine_Calibers 1
Magazine_Caliber_0 18821

Attachment_Calibers 4
//Scope
Attachment_Caliber_0 18911
Attachment_Caliber_1 18909
//Grip
Attachment_Caliber_2 18930
//Tactical
Attachment_Caliber_3 18922

Hook_Sight
Hook_Grip
Hook_Tactical

Ammo_Min 0
Ammo_Max 25

Safety
Semi
Auto

Caliber 19836

Muzzle 19066

Shell 19018

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 20

Blueprints 3

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10624
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27

//Upgrade
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
//Gun To Upgrade
Blueprint_2_Supply_0_ID 10624
Blueprint_2_Supply_0_Amount 1
//Supply (Weapon Mod Kit)
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
//Supply (Illegal Gun Parts)
Blueprint_2_Supply_2_ID 19342
Blueprint_2_Supply_2_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 10626
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 400
Ballistic_Steps 40
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.06
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 6
Action Trigger

Player_Damage 37
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 74
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 74
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 37
Structure_Damage 37
Vehicle_Damage 37
Resource_Damage 74
Object_Damage 74

Durability 0.06

Recoil_Min_X -1.2
Recoil_Min_Y 6
Recoil_Max_X 1.2
Recoil_Max_Y 8

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.01
Shake_Min_Y -0.005
Shake_Min_Z -0.04
Shake_Max_X 0.01
Shake_Max_Y 0.01
Shake_Max_Z -0.08

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.05
Spread_Hip 0.10
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3