5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

600m

Range

5.95 RPS

Firerate

0.25%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

-5%

Movement Speed

-3 to 3 (-150%)

Recoil X

5 to 6 (-50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 82 41 24 24
Zombie 215 149 49 49
Animal 170 124 93 -
Structure Damage
Low Caliber
Damage
Barricade 50
Structure 50
Vehicle 25
Resource 150
Object 100

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
3 x
Tool
+
=
Spawn Id Spawn Name Items
19334 PS Gunshop Rare Guns 93
45712 PS US Super Zombie Sigma DMR 4
PS_Scailo_R.dat
GUID e1a5d105afb04fe998a1c6019dbe681a
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 10626

EquipAudioClip aridreborn.masterbundle:Items/Guns/Guns_Equip/Equip_Honey.wav

Can_Ever_Jam
Jam_Quality_Threshold 0.85
Jam_Max_Chance 0.03
Unjam_Chamber_Anim Jam

Equipable_Movement_Speed_Multiplier 0.95

Aim_In_Duration 0.35

Magazine 19836

Size_X 5
Size_Y 2
Size_Z 0.375

Unplace 0.13
Replace 0.6

Attachment_Calibers 6
Attachment_Caliber_0 18904
Attachment_Caliber_1 18902
Attachment_Caliber_2 10516
Attachment_Caliber_3 10671
Attachment_Caliber_4 12000
Attachment_Caliber_5 12001

Magazine_Calibers 1
Magazine_Caliber_0 19836

Hook_Sight
Hook_Grip
Hook_Tactical

Ammo_Min 0
Ammo_Max 20

Safety
Semi

Caliber 19836

Range 600
Ballistic_Steps 40
Ballistic_Travel 15
Ballistic_Drop 0.0013

Firerate 7
Action Trigger

Player_Damage 55
Player_Leg_Multiplier 0.45
Player_Arm_Multiplier 0.45
Player_Spine_Multiplier 0.75
Player_Skull_Multiplier 1.5

Zombie_Damage 166
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.3

Animal_Damage 155
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 25
Resource_Damage 150
Object_Damage 100

Durability 0.25

Spread_Aim 0.001
Spread_Hip 0.15

Recoil_Min_X 3
Recoil_Min_Y 5
Recoil_Max_X -3
Recoil_Max_Y 6

Recover_X -1.5
Recover_Y -0.5

Shake_Min_X 0.006
Shake_Min_Y -0.0085
Shake_Min_Z -0.01
Shake_Max_X -0.006
Shake_Max_Y -0.011
Shake_Max_Z -0.01

Muzzle 19066

Shell 19018

Gunshot_Rolloff_Distance 1000

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10626
Blueprint_1_Product 19262
Blueprint_1_Products 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 10624
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 19081

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.8
Recoil_Prone 0.7

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 25
Quality_Max 25