3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Auto, Safety
Firemodes
600m
Range
6.95 RPS
Firerate
0.06%
Durability Loss per Shot
Sight, Tactical, Barrel
Hooks
0%
Movement Speed
-1.05 to 1.05 (20%)
Recoil X
1.525 to 2.85 (20%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 49 | 26 | 13 | 13 |
Zombie | 52 | 28 | 14 | 14 |
Animal | 52 | 38 | 28 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 25 |
Structure | 25 |
Vehicle | 8 |
Resource | 30 |
Object | 40 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_Schmeisser_Mod.dat
GUID 0aded125459d43cebf963f21ed76356f
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 10630
Size_X 3
Size_Y 2
Size_Z 0.5
Magazine 19331
Unplace 0.15
Replace 0.7
Ammo_Min 12
Ammo_Max 30
Hook_Sight
Hook_Tactical
Hook_Barrel
Safety
Auto
Semi
Attachment_Calibers 5
Attachment_Caliber_0 18904
Attachment_Caliber_1 18902
Attachment_Caliber_2 18907
Attachment_Caliber_3 10671
Attachment_Caliber_4 12000
Magazine_Calibers 1
Magazine_Caliber_0 19330
Firerate 6
Action Trigger
Player_Damage 33
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5
Zombie_Damage 48
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 48
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 25
Structure_Damage 25
Vehicle_Damage 8
Resource_Damage 30
Object_Damage 40
Durability 0.06
Spread_Aim 0.15
Spread_Hip 0.08
Recoil_Min_X -1.05
Recoil_Min_Y 1.525
Recoil_Max_X 1.05
Recoil_Max_Y 2.85
Recover_X 0.2
Recover_Y 0.2
Shake_Min_X 0.004
Shake_Min_Y -0.00575
Shake_Min_Z -0.01
Shake_Max_X -0.004
Shake_Max_Y -0.007
Shake_Max_Z -0.015
Range 600
Ballistic_Steps 120
Ballistic_Travel 5
Ballistic_Drop 0.004
Damage_Falloff_Range 0.05
Damage_Falloff_Max_Range 0.25
Damage_Falloff_Multiplier 0.6
Muzzle 19001
Shell 19003
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10630
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 19028
Blueprint_1_Output_1_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 10907
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 19081
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Recoil_Crouch 0.8
Recoil_Prone 1
Spread_Prone 1
Spread_Crouch 1
Player_Damage_Bleeding Always
Quality_Min 65
Quality_Max 65
Gunshot_Rolloff_Distance 500