3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

6.95 RPS

Firerate

0.06%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-0.8 to 0.8 (95%)

Recoil X

2.4 to 3.2 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 34 18 9 9
Zombie 68 36 18 18
Animal 68 36 18 -
Structure Damage
Low Caliber
Damage
Barricade 18
Structure 18
Vehicle 18
Resource 36
Object 36

Magazines (2)

Magazines that can be attached to this weapon

Repair
0%
+
=
100%
Tool
=
3 x
Tool
+
=
Gear
+
=
PS_Schmeisser.dat
GUID 00b8a36f8a754936bf60a5c376ba94e4
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 10907

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_SMG45.wav

Size_X 3
Size_Y 2
Size_Z 0.5

Magazine 19331

Unplace 0.15
Replace 0.7

Ammo_Min 12
Ammo_Max 30

Safety
Auto
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18806

Muzzle 19023

Shell 19003

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Player_Damage_Bleeding Always

Quality_Min 60
Quality_Max 75

Blueprints 3

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10907
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27

//Upgrade
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
//Gun To Upgrade
Blueprint_2_Supply_0_ID 10907
Blueprint_2_Supply_0_Amount 1
//Supply (Weapon Mod Kit)
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 10630
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00098
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.06
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.3

Firerate 6
Action Trigger

Player_Damage 18
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 36
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 36
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 18
Structure_Damage 18
Vehicle_Damage 18
Resource_Damage 36
Object_Damage 36

Durability 0.06

Recoil_Min_X -0.8
Recoil_Min_Y 2.4
Recoil_Max_X 0.8
Recoil_Max_Y 3.2

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.005
Shake_Min_Y -0.005
Shake_Min_Z 0
Shake_Max_X 0.005
Shake_Max_Y 0.01
Shake_Max_Z -0.01

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.07
Spread_Hip 0.14
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3