2 x 2 (4)

Inventory Size

Tertiary

Hand Slot

Semi, Safety

Firemodes

300m

Range

2.78 RPS

Firerate

0.15%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-5 to 5 (95%)

Recoil X

30 to 35 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 70 37 18 18
Zombie 140 74 37 37
Animal 140 74 37 -
Structure Damage
Low Caliber
Damage
Barricade 37
Structure 37
Vehicle 37
Resource 74
Object 74

Magazines (6)

Magazines that can be attached to this weapon

Repair
0%
+
=
100%
Tool
Tool
+
=
PS_Drago_0.dat
GUID b1afb29836ae492f8bfe74dd1e9d0220
Type Gun
Rarity Rare
Useable Gun
Slot Tertiary
ID 10671

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AK.wav

Size_X 2
Size_Y 2
Size_Z 0.5

Magazine 19315

Hook_Sight

Ammo_Min 10
Ammo_Max 30

Unplace 0.15
Replace 0.62

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18801

Attachment_Calibers 1
//Scope
Attachment_Caliber_0 18912

Muzzle 19001

Shell 19004

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50

Blueprints 3
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10671
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27

//Upgrade
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
//Gun To Upgrade
Blueprint_2_Supply_0_ID 10671
Blueprint_2_Supply_0_Amount 1
//Supply (Weapon Mod Kit)
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 10673
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 300
Ballistic_Steps 30
Ballistic_Drop 0.0011
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 600

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.1

Firerate 15
Action Trigger

Player_Damage 37
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 74
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 74
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 37
Structure_Damage 37
Vehicle_Damage 37
Resource_Damage 74
Object_Damage 74

Durability 0.15

Recoil_Min_X -5
Recoil_Min_Y 30
Recoil_Max_X 5
Recoil_Max_Y 35

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.01
Shake_Min_Y -0.08
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y -0.09
Shake_Max_Z -0.05

Recoil_Midair 3

Spread_Aim 0.05
Spread_Hip 0.1
Spread_Midair 3