2 x 2 (4)

Inventory Size

Tertiary

Hand Slot

Semi, Auto, Safety

Firemodes

600m

Range

5.95 RPS

Firerate

0.05%

Durability Loss per Shot

Sight, Tactical

Hooks

0%

Movement Speed

-1 to 1 (50%)

Recoil X

4 to 6 (25%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 52 35 14 14
Zombie 52 35 14 14
Animal 52 35 14 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 15
Resource 80
Object 90

Magazines (9)

Magazines that can be attached to this weapon

Repair
0%
+
=
100%
Tool
Tool
+
3 x
=
PS_Drago_Tac.dat
GUID 4695f5c68d0d4fbcaec69e8a2c968798
Type Gun
Rarity Epic
Useable Gun
Slot Tertiary
ID 10673

Size_X 2
Size_Y 2
Size_Z 0.5

Magazine 19315

Aim_In_Duration 0.4

Hook_Sight
Hook_Tactical

Ammo_Min 10
Ammo_Max 30

Unplace 0.15
Replace 0.62


Safety
Semi
Auto

Attachment_Calibers 4
Attachment_Caliber_0 18904
Attachment_Caliber_1 18906
Attachment_Caliber_2 18902
Attachment_Caliber_3 12000


Magazine_Calibers 2
Magazine_Caliber_0 19315
Magazine_Caliber_1 19316

Firerate 7
Action Trigger

Player_Damage 35
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.5

Zombie_Damage 35
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.5

Animal_Damage 35
Animal_Leg_Multiplier 0.4
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.5

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 15
Resource_Damage 80
Object_Damage 90

Durability 0.05

Spread_Aim 0.04
Spread_Hip 0.11

Recoil_Min_X -1
Recoil_Min_Y 4
Recoil_Max_X 1
Recoil_Max_Y 6

Recover_X 0.5
Recover_Y 0.25

Shake_Min_X 0.006
Shake_Min_Y -0.00125
Shake_Min_Z -0.015
Shake_Max_X -0.006
Shake_Max_Y -0.015
Shake_Max_Z -0.0175

Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.001

Damage_Falloff_Range 0.16
Damage_Falloff_Max_Range 0.5
Damage_Falloff_Multiplier 0.6

Muzzle 19001

Shell 19004

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10673
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19202
Blueprint_1_Output_0_Amount 1
Blueprint_1_Output_1_ID 19262
Blueprint_1_Output_1_Amount 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 10671
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 3
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 19081

Gunshot_Rolloff_Distance 700

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.8
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50