2 x 2 (4)
Inventory Size
Tertiary
Hand Slot
Semi, Safety
Firemodes
300m
Range
2.78 RPS
Firerate
0.15%
Durability Loss per Shot
Sight, Tactical
Hooks
0%
Movement Speed
-5 to 5 (95%)
Recoil X
30 to 35 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 74 | 39 | 19 | 19 |
Zombie | 148 | 78 | 39 | 39 |
Animal | 148 | 78 | 39 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 39 |
Structure | 39 |
Vehicle | 39 |
Resource | 78 |
Object | 78 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_Drago_Tac.dat
GUID 4695f5c68d0d4fbcaec69e8a2c968798
Type Gun
Rarity Epic
Useable Gun
Slot Tertiary
ID 10673
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AK.wav
Size_X 2
Size_Y 2
Size_Z 0.5
Magazine 19315
Hook_Sight
Hook_Tactical
Ammo_Min 10
Ammo_Max 30
Unplace 0.15
Replace 0.62
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18801
Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18911
//Tactical
Attachment_Caliber_1 18922
Muzzle 19001
Shell 19004
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Player_Damage_Bleeding Always
Quality_Min 50
Quality_Max 50
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10673
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 300
Ballistic_Steps 30
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 600
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.1
Firerate 15
Action Trigger
Player_Damage 39
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 78
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 78
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 39
Structure_Damage 39
Vehicle_Damage 39
Resource_Damage 78
Object_Damage 78
Durability 0.15
Recoil_Min_X -5
Recoil_Min_Y 30
Recoil_Max_X 5
Recoil_Max_Y 35
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.01
Shake_Min_Y -0.08
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y -0.09
Shake_Max_Z -0.05
Recoil_Midair 3
Spread_Aim 0.05
Spread_Hip 0.1
Spread_Midair 3