2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

500m

Range

2.08 RPS

Firerate

0.15%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-1 to 1 (95%)

Recoil X

40 to 48 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 83 44 22 22
Zombie 167 88 44 44
Animal 167 88 44 -
Structure Damage
Low Caliber
Damage
Barricade 44
Structure 44
Vehicle 44
Resource 88
Object 88

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
=
100%
Tool
=
3 x
PS_RS50.dat
GUID 63d4e3e845aa46019aa134f3ce409f3f
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 10807

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Deagle.wav

Size_X 2
Size_Y 2
Size_Z 0.41

Magazine 10809

Unplace 0.40
Replace 0.80
EquipableModelParent SpineHook
Instantiated_Item_Name_Override 10807

Ammo_Min 2
Ammo_Max 5

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18809

Muzzle 19023

Shell 19015

BladeIDs 2
BladeID_0 0
BladeID_1 2

Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50

Blueprints 2

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10807
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27

//Upgrade
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
//Gun To Upgrade
Blueprint_2_Supply_0_ID 10807
Blueprint_2_Supply_0_Amount 1
//Supply (Weapon Mod Kit)
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
//Supply (Low Tier Gun Parts)
Blueprint_2_Supply_2_ID 19248
Blueprint_2_Supply_2_Amount 5
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 10808
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 500
Ballistic_Steps 50
Ballistic_Drop 0.0011
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1000

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.1

Firerate 20
Action Trigger

Player_Damage 44
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 88
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 88
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 44
Structure_Damage 44
Vehicle_Damage 44
Resource_Damage 88
Object_Damage 88

Durability 0.15

Recoil_Min_X -1
Recoil_Min_Y 48
Recoil_Max_X 1
Recoil_Max_Y 40

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X 0.025
Shake_Min_Y -0.08
Shake_Min_Z -0.05
Shake_Max_X 0.03
Shake_Max_Y -0.1
Shake_Max_Z -0.1

Recoil_Midair 3

Spread_Aim 0.04
Spread_Hip 0.08
Spread_Midair 3