3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Safety
Firemodes
600m
Range
5.95 RPS
Firerate
0.2%
Durability Loss per Shot
Sight
Hooks
0%
Movement Speed
-2.2 to 2.2 (40%)
Recoil X
13 to 18 (20%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 99 | 52 | 26 | 26 |
Zombie | 220 | 120 | 60 | 60 |
Animal | 220 | 160 | 120 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 8 |
Resource | 25 |
Object | 40 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_RS50L.dat
GUID aa50fd3624ca4218b4a9e73acc374c0b
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 10808
EquipAudioClip aridreborn.masterbundle:Items/Guns/Guns_Equip/Equip_Deagle.wav
Size_X 3
Size_Y 2
Size_Z 0.35
Magazine 10809
Sight 19951
Hook_Sight
Unplace 0.40
Replace 0.80
EquipableModelParent SpineHook
Instantiated_Item_Name_Override 10807
Ammo_Min 2
Ammo_Max 5
Safety
Semi
Attachment_Calibers 2
Attachment_Caliber_0 18901
Attachment_Caliber_1 18909
Magazine_Calibers 1
Magazine_Caliber_0 10809
Firerate 7
Action Trigger
Player_Damage 66
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5
Zombie_Damage 200
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 200
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 8
Resource_Damage 25
Object_Damage 40
Durability 0.2
Spread_Aim 0.01
Spread_Hip 0.11
Recoil_Min_X 2.2
Recoil_Min_Y 13
Recoil_Max_X -2.2
Recoil_Max_Y 18
Recover_X 0.4
Recover_Y 0.2
Shake_Min_X 0.005
Shake_Min_Y -0.03
Shake_Min_Z -0.02
Shake_Max_X -0.005
Shake_Max_Y -0.04
Shake_Max_Z -0.04
Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.002
Damage_Falloff_Range 0.05
Damage_Falloff_Max_Range 0.25
Damage_Falloff_Multiplier 0.6
Muzzle 19023
Shell 19015
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19659
Blueprint_1_Product 19262
Blueprint_1_Products 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 10807
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_Build 19081
BladeIDs 2
BladeID_0 0
BladeID_1 2
Recoil_Crouch 0.8
Recoil_Prone 1
Spread_Prone 1
Spread_Crouch 1
Player_Damage_Bleeding Always
Quality_Min 50
Quality_Max 50