3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Safety
Firemodes
500m
Range
2.08 RPS
Firerate
0.2%
Durability Loss per Shot
Sight
Hooks
0%
Movement Speed
-1 to 1 (95%)
Recoil X
40 to 48 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 87 | 46 | 23 | 23 |
Zombie | 174 | 92 | 46 | 46 |
Animal | 174 | 92 | 46 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 46 |
Structure | 46 |
Vehicle | 46 |
Resource | 92 |
Object | 92 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_RS50L.dat
GUID aa50fd3624ca4218b4a9e73acc374c0b
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 10808
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Deagle.wav
Size_X 3
Size_Y 2
Size_Z 0.35
Magazine 10809
Sight 19951
Hook_Sight
Unplace 0.40
Replace 0.80
EquipableModelParent SpineHook
Instantiated_Item_Name_Override 10807
Ammo_Min 2
Ammo_Max 5
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18809
Attachment_Calibers 1
//Scope
Attachment_Caliber_0 18915
Muzzle 19023
Shell 19015
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Always
Quality_Min 50
Quality_Max 50
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10808
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 500
Ballistic_Steps 50
Ballistic_Drop 0.0011
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1000
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.2
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.1
Firerate 20
Action Trigger
Player_Damage 46
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 92
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 92
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 46
Structure_Damage 46
Vehicle_Damage 46
Resource_Damage 92
Object_Damage 92
Durability 0.2
Recoil_Min_X -1
Recoil_Min_Y 48
Recoil_Max_X 1
Recoil_Max_Y 40
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X 0.025
Shake_Min_Y -0.08
Shake_Min_Z -0.05
Shake_Max_X 0.03
Shake_Max_Y -0.1
Shake_Max_Z -0.1
Recoil_Midair 3
Spread_Aim 0.04
Spread_Hip 0.08
Spread_Midair 3