3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

600m

Range

5.95 RPS

Firerate

0.2%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-2.2 to 2.2 (40%)

Recoil X

13 to 18 (20%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 99 52 26 26
Zombie 220 120 60 60
Animal 220 160 120 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 8
Resource 25
Object 40

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
=
100%
Tool
Tool
+
=
PS_RS50L.dat
GUID aa50fd3624ca4218b4a9e73acc374c0b
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 10808

EquipAudioClip aridreborn.masterbundle:Items/Guns/Guns_Equip/Equip_Deagle.wav

Size_X 3
Size_Y 2
Size_Z 0.35

Magazine 10809
Sight 19951

Hook_Sight

Unplace 0.40
Replace 0.80
EquipableModelParent SpineHook
Instantiated_Item_Name_Override 10807

Ammo_Min 2
Ammo_Max 5

Safety
Semi

Attachment_Calibers 2
Attachment_Caliber_0 18901
Attachment_Caliber_1 18909

Magazine_Calibers 1
Magazine_Caliber_0 10809

Firerate 7
Action Trigger

Player_Damage 66
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 200
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 200
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 8
Resource_Damage 25
Object_Damage 40

Durability 0.2

Spread_Aim 0.01
Spread_Hip 0.11

Recoil_Min_X 2.2
Recoil_Min_Y 13
Recoil_Max_X -2.2
Recoil_Max_Y 18

Recover_X 0.4
Recover_Y 0.2

Shake_Min_X 0.005
Shake_Min_Y -0.03
Shake_Min_Z -0.02
Shake_Max_X -0.005
Shake_Max_Y -0.04
Shake_Max_Z -0.04

Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.002

Damage_Falloff_Range 0.05
Damage_Falloff_Max_Range 0.25
Damage_Falloff_Multiplier 0.6

Muzzle 19023

Shell 19015

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19659
Blueprint_1_Product 19262
Blueprint_1_Products 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 10807
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_Build 19081

BladeIDs 2
BladeID_0 0
BladeID_1 2

Recoil_Crouch 0.8
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50