2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

200m

Range

2.78 RPS

Firerate

0.15%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-1.1 to 1.1 (95%)

Recoil X

7.2 to 8 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 53 28 14 14
Zombie 106 56 28 28
Animal 106 56 28 -
Structure Damage
Low Caliber
Damage
Barricade 28
Structure 28
Vehicle 28
Resource 56
Object 56

Magazines (1)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Repair
0%
+
=
100%
Tool
=
2 x
Spawn Id Spawn Name Items
20114 PS Old Bunker Proper 20
20113 PS Old Bunker Guns 3
PS_Kaiser.dat
GUID 68e4cb0a001640ca9f4592f6300a64eb
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 10832

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Colt.wav

Size_X 2
Size_Y 2
Size_Z 0.375

Magazine 19289

Ammo_Per_Shot 1

Hook_Sight
Hook_Barrel

Ammo_Min 4
Ammo_Max 7

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18808

Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18913
//Barrel
Attachment_Caliber_1 18925

Muzzle 19023

Shell 19003

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Player_Damage_Bleeding Always

Quality_Min 60
Quality_Max 75

Blueprints 2

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10832
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00098
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.1

Firerate 15
Action Trigger

Player_Damage 28
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 56
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 56
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 28
Structure_Damage 28
Vehicle_Damage 28
Resource_Damage 56
Object_Damage 56

Durability 0.15

Recoil_Min_X -1.1
Recoil_Min_Y 7.2
Recoil_Max_X 1.1
Recoil_Max_Y 8

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.02
Shake_Min_Y -0.05
Shake_Min_Z -0.01
Shake_Max_X 0.02
Shake_Max_Y -0.06
Shake_Max_Z -0.02

Recoil_Midair 3

Spread_Aim 0.05
Spread_Hip 0.1
Spread_Midair 3