2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Safety
Firemodes
200m
Range
2.78 RPS
Firerate
0.15%
Durability Loss per Shot
Sight, Barrel
Hooks
0%
Movement Speed
-1.1 to 1.1 (95%)
Recoil X
7.2 to 8 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 53 | 28 | 14 | 14 |
Zombie | 106 | 56 | 28 | 28 |
Animal | 106 | 56 | 28 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 28 |
Structure | 28 |
Vehicle | 28 |
Resource | 56 |
Object | 56 |
Spawn Id | Spawn Name | Items |
---|---|---|
20114 | PS Old Bunker Proper | 20 |
20113 | PS Old Bunker Guns | 3 |
PS_Kaiser.dat
GUID 68e4cb0a001640ca9f4592f6300a64eb
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 10832
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Colt.wav
Size_X 2
Size_Y 2
Size_Z 0.375
Magazine 19289
Ammo_Per_Shot 1
Hook_Sight
Hook_Barrel
Ammo_Min 4
Ammo_Max 7
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18808
Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18913
//Barrel
Attachment_Caliber_1 18925
Muzzle 19023
Shell 19003
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Player_Damage_Bleeding Always
Quality_Min 60
Quality_Max 75
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10832
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00098
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.1
Firerate 15
Action Trigger
Player_Damage 28
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 56
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 56
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 28
Structure_Damage 28
Vehicle_Damage 28
Resource_Damage 56
Object_Damage 56
Durability 0.15
Recoil_Min_X -1.1
Recoil_Min_Y 7.2
Recoil_Max_X 1.1
Recoil_Max_Y 8
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.02
Shake_Min_Y -0.05
Shake_Min_Z -0.01
Shake_Max_X 0.02
Shake_Max_Y -0.06
Shake_Max_Z -0.02
Recoil_Midair 3
Spread_Aim 0.05
Spread_Hip 0.1
Spread_Midair 3