5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

600m

Range

13.89 RPS

Firerate

0.12%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-0.85 to 0.85 (5%)

Recoil X

2.6 to 3.3 (10%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 39 20 10 10
Zombie 156 78 39 39
Animal 143 104 78 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 10
Resource 80
Object 90

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
4 x
Tool
+
2 x
=
PS_SLAVA_Mod.dat
GUID 1a96862d243141f1bc5778da120089aa
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10896

Size_X 5
Size_Y 2
Size_Z 0.37

Unplace 0.08
Replace 0.74

Alert_Radius 7
Gunshot_Rolloff_Distance 170

Aim_In_Duration 0.35

Hook_Sight
Hook_Grip
Hook_Tactical

Ammo_Min 0
Ammo_Max 0

Safety
Semi
Auto

Attachment_Calibers 5
Attachment_Caliber_0 18904
Attachment_Caliber_1 18906
Attachment_Caliber_2 12000
Attachment_Caliber_3 18902
Attachment_Caliber_4 10670

Magazine_Calibers 1
Magazine_Caliber_0 19990

Firerate 3
Action Trigger

Player_Damage 26
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 130
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.2

Animal_Damage 130
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 10
Resource_Damage 80
Object_Damage 90

Durability 0.12

Spread_Aim 0.01
Spread_Hip 0.15

Recoil_Min_X -0.85
Recoil_Min_Y 2.6
Recoil_Max_X 0.85
Recoil_Max_Y 3.3

Recover_X 0.05
Recover_Y 0.1

Shake_Min_X 0.003
Shake_Min_Y -0.0065
Shake_Min_Z -0.015
Shake_Max_X -0.003
Shake_Max_Y -0.0085
Shake_Max_Z -0.0175

Range 600
Ballistic_Steps 120
Ballistic_Travel 5
Ballistic_Drop 0.0015

Damage_Falloff_Range 0.2
Damage_Falloff_Max_Range 0.66
Damage_Falloff_Multiplier 0.6

Muzzle 19022

Shell 19004

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10896
Blueprint_1_Product 19262
Blueprint_1_Products 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 19991
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 19081

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements False

Recoil_Crouch 0.7
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always