3 x 2 (6)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
300m
Range
8.33 RPS
Firerate
0.05%
Durability Loss per Shot
Barrel
Hooks
0%
Movement Speed
-0.4 to 0.4 (95%)
Recoil X
4.1 to 4.5 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 57 | 30 | 15 | 15 |
Zombie | 114 | 60 | 30 | 30 |
Animal | 114 | 60 | 30 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 30 |
Structure | 30 |
Vehicle | 30 |
Resource | 60 |
Object | 60 |
Spawn Id | Spawn Name | Items |
---|---|---|
19055 | PS PMC Guns 0 | 10 |
45003 | PS Deadzone US Proper New | 101 |
19458 | PS PMC NVG Zombo Drops 0 | 69 |
19086 | PS PMC Zombo Drops 0 | 68 |
19089 | PS PMC Zombo Drops Proper 0 | 67 |
45002 | PS Deadzone Towers Proper New | 59 |
19060 | PS PMC Low Tier | 54 |
19055 | PS PMC Guns 0 | 10 |
PS_Snake_P5.dat
GUID d728638bbe5e485aa8ba2f39a1b2f101
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 10908
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_SMG45.wav
Size_X 3
Size_Y 2
Size_Z 0.5
Magazine 19926
Unplace 0.15
Replace 0.7
Ammo_Min 11
Ammo_Max 25
Safety
Auto
Semi
Hook_Barrel
Magazine_Calibers 1
Magazine_Caliber_0 18807
Attachment_Calibers 1
//Barrel
Attachment_Caliber_0 18938
Muzzle 19001
Shell 19003
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Player_Damage_Bleeding Always
Quality_Min 50
Quality_Max 50
Blueprints 3
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10908
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27
//Upgrade
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
//Gun To Upgrade
Blueprint_2_Supply_0_ID 10908
Blueprint_2_Supply_0_Amount 1
//Supply (Weapon Mod Kit)
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 10909
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 300
Ballistic_Steps 30
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 600
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.05
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.3
Firerate 5
Action Trigger
Player_Damage 30
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 60
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 60
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 30
Resource_Damage 60
Object_Damage 60
Durability 0.05
Recoil_Min_X -0.4
Recoil_Min_Y 4.1
Recoil_Max_X 0.4
Recoil_Max_Y 4.5
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.008
Shake_Min_Y -0.006
Shake_Min_Z 0
Shake_Max_X 0.008
Shake_Max_Y 0.01
Shake_Max_Z -0.03
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.09
Spread_Hip 0.18
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3