3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

300m

Range

8.33 RPS

Firerate

0.05%

Durability Loss per Shot

Barrel

Hooks

0%

Movement Speed

-0.4 to 0.4 (95%)

Recoil X

4.1 to 4.5 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 57 30 15 15
Zombie 114 60 30 30
Animal 114 60 30 -
Structure Damage
Low Caliber
Damage
Barricade 30
Structure 30
Vehicle 30
Resource 60
Object 60

Magazines (2)

Magazines that can be attached to this weapon

Barrels (1)

Barrels that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
2 x
Tool
+
=
PS_Snake_P5.dat
GUID d728638bbe5e485aa8ba2f39a1b2f101
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 10908

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_SMG45.wav

Size_X 3
Size_Y 2
Size_Z 0.5

Magazine 19926

Unplace 0.15
Replace 0.7

Ammo_Min 11
Ammo_Max 25

Safety
Auto
Semi

Hook_Barrel

Magazine_Calibers 1
Magazine_Caliber_0 18807

Attachment_Calibers 1
//Barrel
Attachment_Caliber_0 18938

Muzzle 19001

Shell 19003

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50

Blueprints 3

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10908
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27

//Upgrade
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
//Gun To Upgrade
Blueprint_2_Supply_0_ID 10908
Blueprint_2_Supply_0_Amount 1
//Supply (Weapon Mod Kit)
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 10909
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 300
Ballistic_Steps 30
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 600

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.05
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.3

Firerate 5
Action Trigger

Player_Damage 30
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 60
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 60
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 30
Resource_Damage 60
Object_Damage 60

Durability 0.05

Recoil_Min_X -0.4
Recoil_Min_Y 4.1
Recoil_Max_X 0.4
Recoil_Max_Y 4.5

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.008
Shake_Min_Y -0.006
Shake_Min_Z 0
Shake_Max_X 0.008
Shake_Max_Y 0.01
Shake_Max_Z -0.03

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.09
Spread_Hip 0.18
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3