3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

300m

Range

8.33 RPS

Firerate

0.05%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1.4 to 1.4 (95%)

Recoil X

5.6 to 7 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 57 32 16 16
Zombie 115 64 32 32
Animal 115 64 32 -
Structure Damage
Low Caliber
Damage
Barricade 32
Structure 32
Vehicle 32
Resource 64
Object 64

Magazines (2)

Magazines that can be attached to this weapon

Barrels (2)

Barrels that can be attached to this weapon

2 blueprints
-
2 x
=
-
+
=
3 x
PS_Snake_P5_Mod.dat
GUID 43c858a90b8441e580d91849c79a1aea
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Secondary
ID 10909

InventoryAudio Effects/Inventory_Sounds/SMG_Pickup/SMG_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_SMG45.wav

Size_X 3
Size_Y 2
Size2_Z 0.5

Unplace 0.15
Replace 0.7

Ammo_Min 0
Ammo_Max 0

Magazine 19926

Safety
Auto
Semi

Hook_Sight
Hook_Tactical
Hook_Barrel
Hook_Grip

Magazine_Calibers 1
Magazine_Caliber_0 18807

Attachment_Calibers 8
// Halo Sights
Attachment_Caliber_0 25200
// Scopes 2x-4x
Attachment_Caliber_1 25201
// Scopes 8x-16x
Attachment_Caliber_2 25202
// Barrel
Attachment_Caliber_3 25011
// Grip Vertical
Attachment_Caliber_4 25012
// Tacticals
Attachment_Caliber_5 25004
// Bipods
Attachment_Caliber_6 25109
// Grip Horizontal
Attachment_Caliber_7 25110

Muzzle 19001

Shell 19003

BladeIDs 2
BladeID_0 0
BladeID_1 2



Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"2bbce40cef7f46eaa24ef918bc4b9aa8 x 3" // Low Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 300
Bullet_Gravity_Multiplier 0.6
Ballistic_Steps 30
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 600

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.05
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.3

Firerate 5
Action Trigger

Player_Damage 32
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 64
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 64
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 32
Structure_Damage 32
Vehicle_Damage 32
Resource_Damage 64
Object_Damage 64

Durability 0.05

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -1.4
Recoil_Min_Y 5.6
Recoil_Max_X 1.4
Recoil_Max_Y 7

Shake_Min_X -0.0028
Shake_Min_Y -0.0112
Shake_Max_X 0.0028
Shake_Max_Y -0.014
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.07
Spread_Hip 0.14
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1