5 x 2 (10)

Inventory Size

Primary

Hand Slot

Auto, Safety

Firemodes

100m

Range

1.39 RPS

Firerate

0.3%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-4.8 to 4.8 (95%)

Recoil X

18 to 20 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 13 11 11 11
Zombie 26 22 22 22
Animal 26 22 22 -
Structure Damage
Low Caliber
Damage
Barricade 11
Structure 11
Vehicle 11
Resource 22
Object 22

Magazines (2)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
2 x
Tool
+
=
Spawn Id Spawn Name Items
19007 PS Civilian 61
19129 PS Car Shid 49
19139 PS Civilian Outside Guns 38
19096 PS Civilian Outside 32
19092 PS Civilian Guns 10
PS_MT.dat
GUID f65acc7af1124eeb906f03a8083ef39a
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 10931

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Sniper.wav

Hook_Sight

Size_X 5
Size_Y 2
Size_Z 0.35

Magazine 10543

Ammo_Min 0
Ammo_Max 6

Safety
Auto

Magazine_Calibers 1
Magazine_Caliber_0 18812

Attachment_Calibers 1
//Scope
Attachment_Caliber_0 18911

BladeIDs 2
BladeID_0 0
BladeID_1 2

Muzzle 19066

Shell 10500

Quality_Min 50
Quality_Max 50

Blueprints 3

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10931
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27

//Upgrade (Cut)
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
//Gun To Upgrade
Blueprint_2_Supply_0_ID 10931
Blueprint_2_Supply_0_Amount 1
//Supply (Saw)
Blueprint_2_Supply_1_ID 19006
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 00000
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 100
Ballistic_Steps 10
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 200

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.3
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 30
Action Trigger

Player_Damage 11
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.2

Zombie_Damage 22
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.2

Animal_Damage 22
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.2

Barricade_Damage 11
Structure_Damage 11
Vehicle_Damage 11
Resource_Damage 22
Object_Damage 22

Durability 0.3

Recoil_Min_X -4.8
Recoil_Min_Y 18
Recoil_Max_X 4.8
Recoil_Max_Y 20

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.01
Shake_Min_Y -0.05
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y -0.06
Shake_Max_Z -0.01

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.15
Spread_Hip 0.3
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3