5 x 2 (10)
Inventory Size
Primary
Hand Slot
Auto, Safety
Firemodes
100m
Range
1.39 RPS
Firerate
0.3%
Durability Loss per Shot
Sight
Hooks
0%
Movement Speed
-4.8 to 4.8 (95%)
Recoil X
18 to 20 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 13 | 11 | 11 | 11 |
Zombie | 26 | 22 | 22 | 22 |
Animal | 26 | 22 | 22 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 11 |
Structure | 11 |
Vehicle | 11 |
Resource | 22 |
Object | 22 |
Spawn Id | Spawn Name | Items |
---|---|---|
19007 | PS Civilian | 61 |
19129 | PS Car Shid | 49 |
19139 | PS Civilian Outside Guns | 38 |
19096 | PS Civilian Outside | 32 |
19092 | PS Civilian Guns | 10 |
PS_MT.dat
GUID f65acc7af1124eeb906f03a8083ef39a
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 10931
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Sniper.wav
Hook_Sight
Size_X 5
Size_Y 2
Size_Z 0.35
Magazine 10543
Ammo_Min 0
Ammo_Max 6
Safety
Auto
Magazine_Calibers 1
Magazine_Caliber_0 18812
Attachment_Calibers 1
//Scope
Attachment_Caliber_0 18911
BladeIDs 2
BladeID_0 0
BladeID_1 2
Muzzle 19066
Shell 10500
Quality_Min 50
Quality_Max 50
Blueprints 3
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10931
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27
//Upgrade (Cut)
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
//Gun To Upgrade
Blueprint_2_Supply_0_ID 10931
Blueprint_2_Supply_0_Amount 1
//Supply (Saw)
Blueprint_2_Supply_1_ID 19006
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 00000
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 100
Ballistic_Steps 10
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 200
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.3
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 30
Action Trigger
Player_Damage 11
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.2
Zombie_Damage 22
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.2
Animal_Damage 22
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.2
Barricade_Damage 11
Structure_Damage 11
Vehicle_Damage 11
Resource_Damage 22
Object_Damage 22
Durability 0.3
Recoil_Min_X -4.8
Recoil_Min_Y 18
Recoil_Max_X 4.8
Recoil_Max_Y 20
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.01
Shake_Min_Y -0.05
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y -0.06
Shake_Max_Z -0.01
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.15
Spread_Hip 0.3
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3