3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Auto, Safety

Firemodes

100m

Range

1.39 RPS

Firerate

0.3%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-4.8 to 4.8 (95%)

Recoil X

18 to 20 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 10 9 9 9
Zombie 21 18 18 18
Animal 21 18 18 -
Structure Damage
Low Caliber
Damage
Barricade 9
Structure 9
Vehicle 9
Resource 18
Object 18

Magazines (2)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
2 x
PS_MT_Off.dat
GUID e6b073e426c4426faba3368e2fa40811
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 10932

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Sniper.wav

Hook_Sight

Size_X 3
Size_Y 2
Size_Z 0.35

Magazine 10543

Ammo_Min 0
Ammo_Max 6

Safety
Auto

Magazine_Calibers 1
Magazine_Caliber_0 18812

Attachment_Calibers 1
//Scope
Attachment_Caliber_0 18911

BladeIDs 2
BladeID_0 0
BladeID_1 2

Muzzle 19066

Shell 10500

Quality_Min 50
Quality_Max 50

Blueprints 2

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10932
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 100
Ballistic_Steps 10
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 200

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.3
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.2

Firerate 30
Action Trigger

Player_Damage 9
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.2

Zombie_Damage 18
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.2

Animal_Damage 18
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.2

Barricade_Damage 9
Structure_Damage 9
Vehicle_Damage 9
Resource_Damage 18
Object_Damage 18

Durability 0.3

Recoil_Min_X -4.8
Recoil_Min_Y 18
Recoil_Max_X 4.8
Recoil_Max_Y 20

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.01
Shake_Min_Y -0.05
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y -0.06
Shake_Max_Z -0.01

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.15
Spread_Hip 0.3
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3