3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto

Firemodes

200m

Range

8.33 RPS

Firerate

0.05%

Durability Loss per Shot

Sight, Tactical

Hooks

0%

Movement Speed

-0.4 to 0.4 (95%)

Recoil X

5.9 to 6.2 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 51 27 13 13
Zombie 72 38 19 19
Animal 72 38 19 -
Structure Damage
Low Caliber
Damage
Barricade 19
Structure 19
Vehicle 19
Resource 38
Object 38

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
=
100%
Tool
=
4 x
Tool
+
+
5 x
=
PS_Deagle_Auto.dat
GUID 073d8f7dbb2f4054b3fa69bc05277490
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 19057

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Deagle.wav

Size_X 3
Size_Y 2
Size_Z 0.4

Unplace 0.01
Replace 0.01
EquipableModelParent SpineHook
Instantiated_Item_Name_Override 19950

Ammo_Min 0
Ammo_Max 0

Magazine 19331

Semi
Auto

Hook_Sight
Hook_Tactical

Magazine_Calibers 1
Magazine_Caliber_0 18808

Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18913
//Tactical
Attachment_Caliber_1 18922

Muzzle 19000

Shell 19003

Quality_Min 60
Quality_Max 75

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Player_Damage_Bleeding Always

Blueprints 2

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19057
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00098
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.05
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.2

Firerate 5
Action Trigger

Player_Damage 27
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 38
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 38
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 19
Structure_Damage 19
Vehicle_Damage 19
Resource_Damage 38
Object_Damage 38

Durability 0.05

Recoil_Min_X -0.4
Recoil_Min_Y 5.9
Recoil_Max_X 0.4
Recoil_Max_Y 6.2

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.01
Shake_Min_Y -0.01
Shake_Min_Z -0.03
Shake_Max_X 0.01
Shake_Max_Y 0.02
Shake_Max_Z -0.04

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.1
Spread_Hip 0.2
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3