3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Auto
Firemodes
600m
Range
10.42 RPS
Firerate
0.06%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
2 to 2 (70%)
Recoil X
4 to 6 (70%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 39 | 20 | 10 | 10 |
Zombie | 99 | 54 | 27 | 27 |
Animal | 99 | 72 | 54 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 8 |
Resource | 25 |
Object | 40 |
Id | File Name |
---|---|
19281 | PS_Bunkers_Snipers_Guns.dat |
PS_Deagle_Auto.dat
GUID 073d8f7dbb2f4054b3fa69bc05277490
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 19057
Size_X 3
Size_Y 2
Size_Z 0.4
Aim_In_Duration 0.25
Ammo_Min 0
Ammo_Max 0
Semi
Auto
Attachment_Calibers 1
Attachment_Caliber_0 18901
Magazine_Calibers 1
Magazine_Caliber_0 19330
Firerate 4
Action Trigger
Player_Damage 26
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5
Zombie_Damage 90
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 90
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 8
Resource_Damage 25
Object_Damage 40
Durability 0.06
Shake_Min_X 0.005
Shake_Min_Y -0.015
Shake_Min_Z -0.02
Shake_Max_X -0.005
Shake_Max_Y -0.02
Shake_Max_Z -0.04
Spread_Aim 0.08
Spread_Hip 0.15
Recoil_Min_X -2
Recoil_Min_Y 4
Recoil_Max_X -2
Recoil_Max_Y 6
Recover_X 0.7
Recover_Y 0.7
Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.002
Damage_Falloff_Range 0.16
Damage_Falloff_Max_Range 0.5
Damage_Falloff_Multiplier 0.6
Muzzle 19000
Shell 19003
Quality_Min 100
Quality_Max 100
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19057
Blueprint_1_Product 19262
Blueprint_1_Products 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 19950
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_Build 19081
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Recoil_Crouch 0.8
Recoil_Prone 1
Spread_Prone 1
Spread_Crouch 1
Player_Damage_Bleeding Always