2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Safety
Firemodes
200m
Range
2.78 RPS
Firerate
0.15%
Durability Loss per Shot
Sight, Tactical
Hooks
0%
Movement Speed
-1.5 to 1.5 (95%)
Recoil X
15.9 to 17 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 74 | 39 | 19 | 19 |
Zombie | 133 | 70 | 35 | 35 |
Animal | 133 | 70 | 35 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 35 |
Structure | 35 |
Vehicle | 35 |
Resource | 70 |
Object | 70 |
Spawn Id | Spawn Name | Items |
---|---|---|
22217 | PS Random Reward Epic Armory | 16 |
19320 | PS Deadzone US LTC | 8 |
19200 | PS Deadzone US Guns | 10 |
45003 | PS Deadzone US Proper New | 101 |
19199 | PS Deadzone US Proper | 69 |
22228 | PS Random Box Epic | 65 |
22227 | PS Random Box Rare | 65 |
22229 | PS Random Box Legendary | 65 |
19221 | PS Deadzone US Zombos Proper | 59 |
22213 | PS Random Reward Epic Proper | 24 |
22217 | PS Random Reward Epic Armory | 16 |
19200 | PS Deadzone US Guns | 10 |
19320 | PS Deadzone US LTC | 8 |
PS_Deagle_0.dat
GUID 988cb58c53cb4462ac2d636c1ce760d4
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 19409
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Deagle.wav
Size_X 2
Size_Y 2
Size_Z 0.321
Magazine 19289
Unplace 0.01
Replace 0.01
EquipableModelParent SpineHook
Instantiated_Item_Name_Override 19950
Hook_Sight
Hook_Tactical
Ammo_Min 4
Ammo_Max 7
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18808
Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18913
//Tactical
Attachment_Caliber_1 18922
Muzzle 19023
Shell 19003
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements False
Player_Damage_Bleeding Always
Quality_Min 60
Quality_Max 75
Blueprints 3
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19409
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27
//Upgrade
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
//Gun To Upgrade
Blueprint_2_Supply_0_ID 19409
Blueprint_2_Supply_0_Amount 1
//Supply (Weapon Mod Kit)
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
//Supply (Low Tier Gun Parts)
Blueprint_2_Supply_2_ID 19248
Blueprint_2_Supply_2_Amount 5
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 19057
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00098
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.1
Firerate 15
Action Trigger
Player_Damage 39
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 70
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 70
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 35
Resource_Damage 70
Object_Damage 70
Durability 0.15
Recoil_Min_X -1.5
Recoil_Min_Y 15.9
Recoil_Max_X 1.5
Recoil_Max_Y 17
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.025
Shake_Min_Y -0.08
Shake_Min_Z -0.03
Shake_Max_X 0.025
Shake_Max_Y -0.09
Shake_Max_Z -0.04
Recoil_Midair 3
Spread_Aim 0.05
Spread_Hip 0.1
Spread_Midair 3