2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

200m

Range

2.78 RPS

Firerate

0.15%

Durability Loss per Shot

Sight, Tactical

Hooks

0%

Movement Speed

-1.5 to 1.5 (95%)

Recoil X

15.9 to 17 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 74 39 19 19
Zombie 133 70 35 35
Animal 133 70 35 -
Structure Damage
Low Caliber
Damage
Barricade 35
Structure 35
Vehicle 35
Resource 70
Object 70

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
=
100%
Tool
=
3 x
Tool
+
+
5 x
=
PS_Deagle_0.dat
GUID 988cb58c53cb4462ac2d636c1ce760d4
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 19409

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Deagle.wav

Size_X 2
Size_Y 2
Size_Z 0.321

Magazine 19289

Unplace 0.01
Replace 0.01

EquipableModelParent SpineHook
Instantiated_Item_Name_Override 19950

Hook_Sight
Hook_Tactical

Ammo_Min 4
Ammo_Max 7

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18808

Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18913
//Tactical
Attachment_Caliber_1 18922

Muzzle 19023

Shell 19003

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements False

Player_Damage_Bleeding Always

Quality_Min 60
Quality_Max 75

Blueprints 3

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19409
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27

//Upgrade
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
//Gun To Upgrade
Blueprint_2_Supply_0_ID 19409
Blueprint_2_Supply_0_Amount 1
//Supply (Weapon Mod Kit)
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
//Supply (Low Tier Gun Parts)
Blueprint_2_Supply_2_ID 19248
Blueprint_2_Supply_2_Amount 5
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 19057
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00098
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.1

Firerate 15
Action Trigger

Player_Damage 39
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 70
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 70
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 35
Resource_Damage 70
Object_Damage 70

Durability 0.15

Recoil_Min_X -1.5
Recoil_Min_Y 15.9
Recoil_Max_X 1.5
Recoil_Max_Y 17

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.025
Shake_Min_Y -0.08
Shake_Min_Z -0.03
Shake_Max_X 0.025
Shake_Max_Y -0.09
Shake_Max_Z -0.04

Recoil_Midair 3

Spread_Aim 0.05
Spread_Hip 0.1
Spread_Midair 3