4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
500m
Range
2.78 RPS
Firerate
0.15%
Durability Loss per Shot
Sight, Barrel
Hooks
0%
Movement Speed
-2 to 2 (95%)
Recoil X
5 to 6 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 49 | 26 | 13 | 13 |
Zombie | 98 | 52 | 26 | 26 |
Animal | 98 | 52 | 26 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 26 |
Structure | 26 |
Vehicle | 26 |
Resource | 52 |
Object | 52 |
Spawn Id | Spawn Name | Items |
---|---|---|
19013 | PS Gun Locker 1 | 1 |
19117 | PS Gunshop Guns 0 | 13 |
19007 | PS Civilian | 61 |
19120 | PS Gunshop Proper | 58 |
19129 | PS Car Shid | 49 |
19139 | PS Civilian Outside Guns | 38 |
19096 | PS Civilian Outside | 32 |
19117 | PS Gunshop Guns 0 | 13 |
19092 | PS Civilian Guns | 10 |
19013 | PS Gun Locker 1 | 1 |
PS_T22.dat
GUID 7e65809ae3014cdd990687d00b8a147a
Type Gun
Rarity Uncommon
Useable Gun
Slot Primary
ID 19249
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_T22.wav
Use_Auto_Icon_Measurements False
Size_X 4
Size_Y 2
Size_Z 0.418
Magazine 19250
Hook_Sight
Hook_Barrel
Ammo_Min 10
Ammo_Max 20
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18805
Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18913
//Barrel
Attachment_Caliber_1 18925
Muzzle 19000
Shell 19003
Player_Damage_Bleeding Always
Quality_Min 60
Quality_Max 75
Blueprints 3
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19249
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27
//Upgrade
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
//Gun To Upgrade
Blueprint_2_Supply_0_ID 19249
Blueprint_2_Supply_0_Amount 1
//Supply (Weapon Mod Kit)
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
//Supply (Low Tier Gun Parts)
Blueprint_2_Supply_2_ID 19248
Blueprint_2_Supply_2_Amount 2
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 19343
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 500
Ballistic_Steps 50
Ballistic_Drop 0.0011
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1000
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 15
Action Trigger
Player_Damage 26
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 52
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 52
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 26
Structure_Damage 26
Vehicle_Damage 26
Resource_Damage 52
Object_Damage 52
Durability 0.15
Recoil_Min_X -2
Recoil_Min_Y 5
Recoil_Max_X 2
Recoil_Max_Y 6
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.005
Shake_Min_Y -0.02
Shake_Min_Z 0
Shake_Max_X 0.005
Shake_Max_Y -0.03
Shake_Max_Z -0.01
Recoil_Midair 3
Spread_Aim 0.04
Spread_Hip 0.08
Spread_Midair 3