3 x 2 (6)

Inventory Size

Tertiary

Hand Slot

Auto

Firemodes

2m

Range

10.42 RPS

Firerate

0.04%

Durability Loss per Shot

-

Hooks

-10%

Movement Speed

0 to 0 (95%)

Recoil X

0 to 0 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 7 5 4 4
Zombie 15 8 4 4
Animal 15 11 8 -
Structure Damage
High Caliber
Damage
Barricade 5
Structure 0
Vehicle 20
Resource 100
Object 22

Magazines (1)

Magazines that can be attached to this weapon

2 blueprints
-
-
+
=
4 x
3 x
PS_Rescue_Saw.dat
GUID 8cae80f5cddf471382f67c9f9710967b
Type Gun
Rarity Epic	
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Tertiary
ID 19264

Size_X 3
Size_Y 2
Size2_Z 0.49

Ammo_Min 0
Ammo_Max 0

Auto

Unplace 0.22
Replace 0.705

Range 2

Gunshot_Rolloff_Distance 15
Alert_Radius 32
Ballistic_Travel 2

Magazine_Calibers 1
Magazine_Caliber_0 19276

Muzzle 0

Shell 0

Player_Damage_Bleeding Always

Equipable_Movement_Speed_Multiplier 0.9

Aim_In_Duration 0.3

Firerate 4
Action Minigun

Player_Damage 7
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 14
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 14
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 5
Structure_Damage 0
Vehicle_Damage 20
Resource_Damage 100
Object_Damage 22

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X 0
Recoil_Min_Y 0
Recoil_Max_X 0
Recoil_Max_Y 0

Shake_Min_X 0
Shake_Min_Y -0.05
Shake_Max_X 0
Shake_Max_Y -0.05
Shake_Min_Z 0.07
Shake_Max_Z 0.07

Recoil_Crouch 1
Recoil_Prone 1
Recoil_Midair 1

Spread_Aim 0.1
Spread_Hip 0.2
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 1

Invulnerable

Durability 0.04

BladeIDs 3
BladeID_0 2
BladeID_1 10
BladeID_2 0

Use_Auto_Stat_Descriptions False

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "e5bc9e49bb1a4741b887d482aac55d1f" // Motor Oil
				Amount 1
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"1799ab3b0bc1407a920f926b13fdd799 x 4" // Metal Parts
			"6a3d01e6a982470291aaeb2532967f69 x 3" // Plastic Fragments
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair