3 x 2 (6)
Inventory Size
Tertiary
Hand Slot
Auto
Firemodes
2m
Range
10.42 RPS
Firerate
0.04%
Durability Loss per Shot
-
Hooks
-10%
Movement Speed
0 to 0 (95%)
Recoil X
0 to 0 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 7 | 5 | 4 | 4 |
| Zombie | 15 | 8 | 4 | 4 |
| Animal | 15 | 11 | 8 | - |
Structure Damage
High Caliber
| Damage | |
|---|---|
| Barricade | 5 |
| Structure | 0 |
| Vehicle | 20 |
| Resource | 100 |
| Object | 22 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_Rescue_Saw.dat
GUID 8cae80f5cddf471382f67c9f9710967b
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Tertiary
ID 19264
Size_X 3
Size_Y 2
Size2_Z 0.49
Ammo_Min 0
Ammo_Max 0
Auto
Unplace 0.22
Replace 0.705
Range 2
Gunshot_Rolloff_Distance 15
Alert_Radius 32
Ballistic_Travel 2
Magazine_Calibers 1
Magazine_Caliber_0 19276
Muzzle 0
Shell 0
Player_Damage_Bleeding Always
Equipable_Movement_Speed_Multiplier 0.9
Aim_In_Duration 0.3
Firerate 4
Action Minigun
Player_Damage 7
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 14
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 14
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 5
Structure_Damage 0
Vehicle_Damage 20
Resource_Damage 100
Object_Damage 22
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X 0
Recoil_Min_Y 0
Recoil_Max_X 0
Recoil_Max_Y 0
Shake_Min_X 0
Shake_Min_Y -0.05
Shake_Max_X 0
Shake_Max_Y -0.05
Shake_Min_Z 0.07
Shake_Max_Z 0.07
Recoil_Crouch 1
Recoil_Prone 1
Recoil_Midair 1
Spread_Aim 0.1
Spread_Hip 0.2
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 1
Invulnerable
Durability 0.04
BladeIDs 3
BladeID_0 2
BladeID_1 10
BladeID_2 0
Use_Auto_Stat_Descriptions False
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "e5bc9e49bb1a4741b887d482aac55d1f" // Motor Oil
Amount 1
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"1799ab3b0bc1407a920f926b13fdd799 x 4" // Metal Parts
"6a3d01e6a982470291aaeb2532967f69 x 3" // Plastic Fragments
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair