2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Safety
Firemodes
200m
Range
2.78 RPS
Firerate
0%
Durability Loss per Shot
Sight, Barrel
Hooks
0%
Movement Speed
-1.5 to 1.5 (95%)
Recoil X
11.1 to 12 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 62 | 33 | 16 | 16 |
Zombie | 125 | 66 | 33 | 33 |
Animal | 125 | 66 | 33 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 33 |
Structure | 33 |
Vehicle | 33 |
Resource | 66 |
Object | 66 |
Spawn Id | Spawn Name | Items |
---|---|---|
19297 | PS Briefcase Money 1 | 9 |
19018 | PS Briefcase Money 0 | 9 |
19297 | PS Briefcase Money 1 | 9 |
19018 | PS Briefcase Money 0 | 9 |
PS_Colt_Gold.dat
GUID 419f41881d83403a96cad14c925a4a2f
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 19406
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Colt.wav
Size_X 2
Size_Y 2
Size_Z 0.321
Magazine 19289
Hook_Sight
Hook_Barrel
Ammo_Min 7
Ammo_Max 7
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18808
Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18913
//Barrel
Attachment_Caliber_1 18925
Muzzle 19023
Shell 19003
Quality_Min 50
Quality_Max 50
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements False
Player_Damage_Bleeding Always
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19406
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00098
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.1
Firerate 15
Action Trigger
Player_Damage 33
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 66
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 66
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 33
Structure_Damage 33
Vehicle_Damage 33
Resource_Damage 66
Object_Damage 66
Durability 0
Recoil_Min_X -1.5
Recoil_Min_Y 11.1
Recoil_Max_X 1.5
Recoil_Max_Y 12
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.025
Shake_Min_Y -0.06
Shake_Min_Z -0.01
Shake_Max_X 0.025
Shake_Max_Y -0.07
Shake_Max_Z -0.03
Recoil_Midair 3
Spread_Aim 0.05
Spread_Hip 0.1
Spread_Midair 3