5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

598m

Range

3.47 RPS

Firerate

0.7%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

-5%

Movement Speed

-3 to 3 (10%)

Recoil X

9 to 13 (10%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 105 49 28 28
Zombie 208 144 48 48
Animal 176 128 96 -
Structure Damage
Low Caliber
Damage
Barricade 50
Structure 50
Vehicle 30
Resource 250
Object 250

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
3 x
=
100%
Tool
=
2 x
3 x
Tool
+
2 x
=
Tool
=
2 x
3 x
PS_Drakonov_M.dat
GUID b555f0064c95482792c67687e5e284af
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 19769

Equipable_Movement_Speed_Multiplier 0.95

Aim_In_Duration 0.35

Size_X 5
Size_Y 2
Size_Z 0.43

Magazine 19312
Grip 10669

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 3
Ammo_Max 10


Safety
Semi

Attachment_Calibers 3
Attachment_Caliber_0 18905
Attachment_Caliber_1 18902
Attachment_Caliber_2 11998

Magazine_Calibers 1
Magazine_Caliber_0 19309

Unplace 0.03
Replace 0.41

Firerate 12
Action Trigger

Player_Damage 70
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1.51

Zombie_Damage 160
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.3

Animal_Damage 160
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 30
Resource_Damage 250
Object_Damage 250

Durability 0.7

Spread_Aim 0.005
Spread_Hip 0.34

Recoil_Min_X 3
Recoil_Min_Y 9
Recoil_Max_X -3
Recoil_Max_Y 13

Recover_X 0.1
Recover_Y 0.1

Shake_Min_X 0.005
Shake_Min_Y -0.025
Shake_Min_Z -0.02
Shake_Max_X 0.005
Shake_Max_Y -0.03
Shake_Max_Z -0.04

Range 598
Ballistic_Steps 46
Ballistic_Travel 13
Ballistic_Drop 0.0013

Muzzle 19014

Shell 19005

Gunshot_Rolloff_Distance 1100

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19769
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19202
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 19262
Blueprint_1_Output_1_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 19309
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 19081

BladeIDs 2
BladeID_0 0
BladeID_1 2

Recoil_Crouch 0.7
Recoil_Prone 0.8

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 15