5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

500m

Range

2.78 RPS

Firerate

0.15%

Durability Loss per Shot

Sight, Tactical

Hooks

0%

Movement Speed

-6 to 6 (95%)

Recoil X

30 to 35 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 89 47 23 23
Zombie 178 94 47 47
Animal 178 94 47 -
Structure Damage
Low Caliber
Damage
Barricade 47
Structure 47
Vehicle 47
Resource 94
Object 94

Magazines (0)

Magazines that can be attached to this weapon

Repair
0%
+
3 x
=
100%
Tool
=
4 x
Tool
+
+
=
Tool
+
+
=
PS_Ebr_0.dat
GUID 94387421ec1c41c39b2900dea06d6f6a
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 19833

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_DMR.wav

Size_X 5
Size_Y 2
Size_Z 0.4
Use_Auto_Icon_Measurements True

Unplace 0.13
Replace 0.6

Magazine_Calibers 1
Magazine_Caliber_0 18832

Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18911
//Tactical
Attachment_Caliber_1 18922

Hook_Sight
Hook_Tactical

Ammo_Min 0
Ammo_Max 0

Safety
Semi

Caliber 19836

Muzzle 19066

Shell 19018

BladeIDs 2
BladeID_0 0
BladeID_1 2

Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 20

Blueprints 3

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19833
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27

//Upgrade
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
//Gun To Upgrade
Blueprint_2_Supply_0_ID 19833
Blueprint_2_Supply_0_Amount 1
//Supply (Weapon Mod Kit)
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
//Supply (High Tier Gun Parts)
Blueprint_2_Supply_2_ID 19262
Blueprint_2_Supply_2_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 19857
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 500
Ballistic_Steps 50
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1000

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 15
Action Trigger

Player_Damage 47
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 94
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 94
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 47
Structure_Damage 47
Vehicle_Damage 47
Resource_Damage 94
Object_Damage 94

Durability 0.15

Recoil_Min_X -6
Recoil_Min_Y 30
Recoil_Max_X 6
Recoil_Max_Y 35

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.02
Shake_Min_Y -0.05
Shake_Min_Z 0
Shake_Max_X 0.02
Shake_Max_Y -0.06
Shake_Max_Z -0.03

Recoil_Midair 3

Spread_Aim 0.03
Spread_Hip 0.06
Spread_Midair 3