5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
600m
Range
5.21 RPS
Firerate
0.33%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
-5%
Movement Speed
-1 to 1 (20%)
Recoil X
2 to 5 (20%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 105 | 52 | 31 | 31 |
Zombie | 215 | 149 | 49 | 49 |
Animal | 170 | 124 | 93 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 50 |
Structure | 50 |
Vehicle | 30 |
Resource | 150 |
Object | 100 |
Id | File Name |
---|---|
45712 | PS_US_Super_Zombie_Sigma_DMR.dat |
PS_Ebr_1.dat
GUID dbc48688d93e4017adeae97161dda6d2
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 19857
Equipable_Movement_Speed_Multiplier 0.95
Aim_In_Duration 0.22
Size_X 5
Size_Y 2
Size_Z 0.4
Unplace 0.13
Replace 0.6
Magazine 19836
Attachment_Calibers 6
Attachment_Caliber_0 18904
Attachment_Caliber_1 18902
Attachment_Caliber_2 10516
Attachment_Caliber_3 12001
Attachment_Caliber_4 12000
Attachment_Caliber_5 10670
Magazine_Calibers 1
Magazine_Caliber_0 19836
Hook_Sight
Hook_Barrel
Hook_Grip
Hook_Tactical
Ammo_Min 2
Ammo_Max 20
Safety
Semi
Bursts 2
Auto
Caliber 19836
Range 600
Ballistic_Steps 40
Ballistic_Travel 15
Ballistic_Drop 0.0013
Firerate 8
Action Trigger
Player_Damage 70
Player_Leg_Multiplier 0.45
Player_Arm_Multiplier 0.45
Player_Spine_Multiplier 0.75
Player_Skull_Multiplier 1.51
Zombie_Damage 166
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.3
Animal_Damage 155
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 30
Resource_Damage 150
Object_Damage 100
Durability 0.33
Spread_Aim 0.001
Spread_Hip 0.15
Recoil_Min_X 1
Recoil_Min_Y 2
Recoil_Max_X -1
Recoil_Max_Y 5
Recover_X 0.2
Recover_Y 0.2
Shake_Min_X 0.003
Shake_Min_Y -0.01
Shake_Min_Z -0.02
Shake_Max_X 0.003
Shake_Max_Y -0.015
Shake_Max_Z -0.04
Muzzle 19066
Shell 19018
Gunshot_Rolloff_Distance 1000
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19857
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 19009
Blueprint_1_Output_1_Amount 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 19833
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 19081
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Recoil_Crouch 0.8
Recoil_Prone 0.7
Spread_Prone 1
Spread_Crouch 1
Player_Damage_Bleeding Always