5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
500m
Range
2.78 RPS
Firerate
0.15%
Durability Loss per Shot
Sight, Tactical, Grip
Hooks
0%
Movement Speed
-6 to 6 (95%)
Recoil X
30 to 35 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 93 | 49 | 24 | 24 |
Zombie | 186 | 98 | 49 | 49 |
Animal | 186 | 98 | 49 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 49 |
Structure | 49 |
Vehicle | 49 |
Resource | 98 |
Object | 98 |
Magazines (0)
Magazines that can be attached to this weapon
Spawn Id | Spawn Name | Items |
---|---|---|
45712 | PS Knell Zombie Boss DMRs | 4 |
48000 | PS Knell Zombie Boss Proper | 86 |
45702 | PS Knell Zombie Boss Guns | 23 |
45712 | PS Knell Zombie Boss DMRs | 4 |
PS_Ebr_1.dat
GUID dbc48688d93e4017adeae97161dda6d2
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 19857
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_DMR.wav
Size_X 5
Size_Y 2
Size_Z 0.4
Unplace 0.13
Replace 0.6
Magazine 19836
Magazine_Calibers 1
Magazine_Caliber_0 18832
Attachment_Calibers 3
//Scope
Attachment_Caliber_0 18911
//Grip
Attachment_Caliber_2 18930
//Tactical
Attachment_Caliber_1 18922
Hook_Sight
Hook_Grip
Hook_Tactical
Ammo_Min 2
Ammo_Max 20
Safety
Semi
Caliber 19836
Muzzle 19066
Shell 19018
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 20
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19857
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 500
Ballistic_Steps 50
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1000
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 15
Action Trigger
Player_Damage 49
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 98
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 98
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 49
Structure_Damage 49
Vehicle_Damage 49
Resource_Damage 98
Object_Damage 98
Durability 0.15
Recoil_Min_X -6
Recoil_Min_Y 30
Recoil_Max_X 6
Recoil_Max_Y 35
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.02
Shake_Min_Y -0.05
Shake_Min_Z 0
Shake_Max_X 0.02
Shake_Max_Y -0.06
Shake_Max_Z -0.03
Recoil_Midair 3
Spread_Aim 0.03
Spread_Hip 0.06
Spread_Midair 3