4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

500m

Range

2.78 RPS

Firerate

0.15%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-3.8 to 3.8 (95%)

Recoil X

30 to 32 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 93 49 24 24
Zombie 186 98 49 49
Animal 186 98 49 -
Structure Damage
Low Caliber
Damage
Barricade 49
Structure 49
Vehicle 49
Resource 98
Object 98

Magazines (2)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
4 x
Tool
+
=
PS_Honeybee_Proto.dat
GUID a1596241328848a392ba43289798224e
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 19844

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Honey.wav

Size_X 4
Size_Y 2
Size_Z 0.35

Sight 19986
Magazine 19292
Grip 10663

Tactical 19495

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 10
Ammo_Max 20

Safety
Semi

Unplace 0.1
Replace 0.5

Magazine_Calibers 1
Magazine_Caliber_0 18820

Attachment_Calibers 3
//Scope
Attachment_Caliber_0 18911
//Grip
Attachment_Caliber_1 18930
//Tactical
Attachment_Caliber_2 18922

Muzzle 19066

Shell 19015

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 20

Blueprints 3

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19844
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27

//Upgrade
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
//Gun To Upgrade
Blueprint_2_Supply_0_ID 19844
Blueprint_2_Supply_0_Amount 1
//Supply (Illegal Gun Parts)
Blueprint_2_Supply_1_ID 19342
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 19934
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 500
Ballistic_Steps 50
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1000

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 15
Action Trigger

Player_Damage 49
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 98
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 98
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 49
Structure_Damage 49
Vehicle_Damage 49
Resource_Damage 98
Object_Damage 98

Durability 0.15

Recoil_Min_X -3.8
Recoil_Min_Y 30
Recoil_Max_X 3.8
Recoil_Max_Y 32

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.02
Shake_Min_Y -0.03
Shake_Min_Z -0.03
Shake_Max_X 0.02
Shake_Max_Y -0.04
Shake_Max_Z -0.04

Recoil_Midair 3

Spread_Aim 0.05
Spread_Hip 0.1
Spread_Midair 3