4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

600m

Range

4.17 RPS

Firerate

0.16%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-1.4 to 1.4 (35%)

Recoil X

4 to 4.5 (15%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 78 41 26 26
Zombie 176 96 48 48
Animal 176 128 96 -
Structure Damage
Low Caliber
Damage
Barricade 50
Structure 50
Vehicle 8
Resource 200
Object 200

Magazines (2)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
3 x
Tool
+
=
Id Guid File Name
19445 4e1b5c5b-dd9d-41a9-9132-ff4d9de66505 PS_Gunshop_Rare_Guns_Honeybee.dat
PS_Honeybee_Proto_A.dat
GUID 3a0c891c898a4344b7469c9bc623c465
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 19934

Aim_In_Duration 0.3

Size_X 4
Size_Y 2
Size_Z 0.35

Sight 19383
Magazine 19292
Grip 10592


Hook_Grip
Hook_Sight
Hook_Tactical

Ammo_Min 10
Ammo_Max 20


Safety
Semi
Auto

Unplace 0.1
Replace 0.5

Attachment_Calibers 5
Attachment_Caliber_0 18904
Attachment_Caliber_1 18902
Attachment_Caliber_2 10516
Attachment_Caliber_3 12000
Attachment_Caliber_4 10670

Magazine_Calibers 1
Magazine_Caliber_0 19292

Firerate 10
Action Trigger

Player_Damage 52
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 160
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 160
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1


Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 8
Resource_Damage 200
Object_Damage 200

Durability 0.16

Spread_Aim 0.01
Spread_Hip 0.08

Recoil_Min_X 1.4
Recoil_Min_Y 4
Recoil_Max_X -1.4
Recoil_Max_Y 4.5

Recover_X 0.35
Recover_Y 0.15

Range 600
Ballistic_Steps 100
Ballistic_Travel 6
Ballistic_Drop 0.0007

Damage_Falloff_Range 0.2
Damage_Falloff_Max_Range 0.66
Damage_Falloff_Multiplier 0.6

Shake_Min_X 0.005
Shake_Min_Y -0.007
Shake_Min_Z -0.008
Shake_Max_X -0.005
Shake_Max_Y -0.009
Shake_Max_Z -0.0125

Muzzle 19066

Shell 19015

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19934
Blueprint_1_Product 19262
Blueprint_1_Products 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 19844
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19342
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_1_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 27

Gunshot_Rolloff_Distance 700

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.8
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 15