4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
600m
Range
4.17 RPS
Firerate
0.16%
Durability Loss per Shot
Sight, Tactical, Grip
Hooks
0%
Movement Speed
-1.4 to 1.4 (35%)
Recoil X
4 to 4.5 (15%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 78 | 41 | 26 | 26 |
Zombie | 176 | 96 | 48 | 48 |
Animal | 176 | 128 | 96 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 50 |
Structure | 50 |
Vehicle | 8 |
Resource | 200 |
Object | 200 |
Id | File Name |
---|---|
19445 | PS_Gunshop_Rare_Guns_Honeybee.dat |
PS_Honeybee_Proto_A.dat
GUID 3a0c891c898a4344b7469c9bc623c465
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 19934
Aim_In_Duration 0.3
Size_X 4
Size_Y 2
Size_Z 0.35
Sight 19383
Magazine 19292
Grip 10592
Hook_Grip
Hook_Sight
Hook_Tactical
Ammo_Min 10
Ammo_Max 20
Safety
Semi
Auto
Unplace 0.1
Replace 0.5
Attachment_Calibers 5
Attachment_Caliber_0 18904
Attachment_Caliber_1 18902
Attachment_Caliber_2 10516
Attachment_Caliber_3 12000
Attachment_Caliber_4 10670
Magazine_Calibers 1
Magazine_Caliber_0 19292
Firerate 10
Action Trigger
Player_Damage 52
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5
Zombie_Damage 160
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 160
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 8
Resource_Damage 200
Object_Damage 200
Durability 0.16
Spread_Aim 0.01
Spread_Hip 0.08
Recoil_Min_X 1.4
Recoil_Min_Y 4
Recoil_Max_X -1.4
Recoil_Max_Y 4.5
Recover_X 0.35
Recover_Y 0.15
Range 600
Ballistic_Steps 100
Ballistic_Travel 6
Ballistic_Drop 0.0007
Damage_Falloff_Range 0.2
Damage_Falloff_Max_Range 0.66
Damage_Falloff_Multiplier 0.6
Shake_Min_X 0.005
Shake_Min_Y -0.007
Shake_Min_Z -0.008
Shake_Max_X -0.005
Shake_Max_Y -0.009
Shake_Max_Z -0.0125
Muzzle 19066
Shell 19015
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19934
Blueprint_1_Product 19262
Blueprint_1_Products 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 19844
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19342
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_1_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 27
Gunshot_Rolloff_Distance 700
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Recoil_Crouch 0.8
Recoil_Prone 1
Spread_Prone 1
Spread_Crouch 1
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 15