2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

600m

Range

20.84 RPS

Firerate

0.09%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-1 to 1 (40%)

Recoil X

7 to 7 (40%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 45 24 12 12
Zombie 110 60 30 30
Animal 110 80 60 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 5
Resource 25
Object 40

Magazines (2)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Repair
0%
+
=
100%
Tool
=
2 x
Id Guid File Name
19442 c76290ea-9efb-40f6-84ec-38ba4601061d PS_Gunshop_Rare_Guns_Gold.dat
19113 31010807-97a4-4a73-a533-279be87c1b58 PS_Radio_Towers_Guns.dat
PS_SPS17_1.dat
GUID 43cfd697e89e4d9f97890ea1ac4a9df8
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 19948

Size_X 2
Size_Y 2
Size_Z 0.45

Magazine 19326


Hook_Barrel
Hook_Sight

Ammo_Min 15
Ammo_Max 17

Can_Aim_During_Sprint True

Safety
Semi

Attachment_Calibers 3
Attachment_Caliber_0 18900
Attachment_Caliber_1 18907
Attachment_Caliber_2 18901

Magazine_Calibers 1
Magazine_Caliber_0 19327

Firerate 2
Action Trigger

Player_Damage 30
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 100
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 100
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 5
Resource_Damage 25
Object_Damage 40

Durability 0.09

Aim_In_Duration 0.1

Spread_Aim 0.03
Spread_Hip 0.09

Recoil_Min_X 1
Recoil_Min_Y 7
Recoil_Max_X -1
Recoil_Max_Y 7

Recover_X 0.4
Recover_Y 0.4

Shake_Min_X 0.004
Shake_Min_Y -0.01
Shake_Min_Z -0.02
Shake_Max_X -0.004
Shake_Max_Y -0.015
Shake_Max_Z -0.05

Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.002

Damage_Falloff_Range 0.05
Damage_Falloff_Max_Range 0.25
Damage_Falloff_Multiplier 0.6

Muzzle 19000

Shell 19003

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19162
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19948
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 1
Blueprint_1_Output_1_ID 19028
Blueprint_1_Output_1_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.8
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 60
Quality_Max 75