3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

6.95 RPS

Firerate

0.06%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1.2 to 1.2 (95%)

Recoil X

4.8 to 6 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 64 34 17 17
Zombie 129 68 34 34
Animal 129 68 34 -
Structure Damage
Low Caliber
Damage
Barricade 34
Structure 34
Vehicle 34
Resource 68
Object 68

Magazines (9)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
3 x
Tool
+
+
=
PS_Kalakov_M.dat
GUID 01bab3bd4c3b4e2da61a34d2e32f0061
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 19992

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AK.wav

Size_X 3
Size_Y 2
Size_Z 0.5

Magazine 19315

Hook_Grip

Ammo_Min 10
Ammo_Max 30

Safety
Auto
Semi

Hook_Sight
Hook_Barrel
Hook_Tactical

Magazine_Calibers 2
Magazine_Caliber_0 18801
Magazine_Caliber_1 18802

Attachment_Calibers 3
//Scope
Attachment_Caliber_0 18911
//Barrel
Attachment_Caliber_1 18924
//Tactical
Attachment_Caliber_2 18922

Muzzle 19026

Shell 19004

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50

Blueprints 2

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19992
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.06
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.3

Firerate 6
Action Trigger

Player_Damage 34
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 68
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 68
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 34
Structure_Damage 34
Vehicle_Damage 34
Resource_Damage 68
Object_Damage 68

Durability 0.06

Recoil_Min_X -1.2
Recoil_Min_Y 4.8
Recoil_Max_X 1.2
Recoil_Max_Y 6

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.01
Shake_Min_Y -0.01
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y 0.02
Shake_Max_Z -0.05

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.08
Spread_Hip 0.16
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3