5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

600m

Range

10.42 RPS

Firerate

0.12%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-0.85 to 0.85 (5%)

Recoil X

2.6 to 3.3 (10%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 60 32 16 16
Zombie 225 90 45 45
Animal 165 120 90 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 12
Resource 80
Object 90

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
3 x
Tool
+
=
PS_Vintar_Mod.dat
GUID f358ed2ad20246f69a6815e4b448f502
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 19994

Size_X 5
Size_Y 2
Size_Z 0.37

 




Unplace 0.08
Replace 0.74


Hook_Grip

Alert_Radius 7
Gunshot_Rolloff_Distance 170

Magazine 19990

Aim_In_Duration 0.25 

Hook_Sight
Bursts 3
Hook_Tactical

Ammo_Min 10
Ammo_Max 20

Safety
Semi
Auto

Attachment_Calibers 5
Attachment_Caliber_0 18905
Attachment_Caliber_1 18902
Attachment_Caliber_2 12000
Attachment_Caliber_3 12001
Attachment_Caliber_4 10670

Magazine_Calibers 1
Magazine_Caliber_0 19990

Firerate 4
Action Trigger

Player_Damage 40
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 150
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.5

Animal_Damage 150
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 12
Resource_Damage 80
Object_Damage 90

Durability 0.12

Spread_Aim 0.001
Spread_Hip 0.15

Recoil_Min_X -0.85
Recoil_Min_Y 2.6
Recoil_Max_X 0.85
Recoil_Max_Y 3.3

Recover_X 0.05
Recover_Y 0.1

Shake_Min_X 0.003
Shake_Min_Y -0.0065
Shake_Min_Z -0.015
Shake_Max_X -0.003
Shake_Max_Y -0.0085
Shake_Max_Z -0.0175

Range 600
Ballistic_Steps 120
Ballistic_Travel 5
Ballistic_Drop 0.0009

Muzzle 19022

Shell 19004

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19994
Blueprint_1_Product 19262
Blueprint_1_Products 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 19993
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 19081

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.7
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always