5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

600m

Range

0.83 RPS

Firerate

0.6%

Durability Loss per Shot

Sight

Hooks

-15%

Movement Speed

3 to 4 (60%)

Recoil X

6 to 7 (60%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 94 59 25 25
Zombie 215 149 49 49
Animal 170 124 93 -
Structure Damage
Low Caliber
Damage
Barricade 50
Structure 50
Vehicle 250
Resource 250
Object 250

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
2 x
Tool
+
=
Tool
+
=
Id Guid File Name
59317 fdb5bc85-1816-42ee-9f2d-56a456e54584 PS_Distress_Beacon_Guns.dat
59021 fa64ae99-2d10-4622-8ad4-326eac28eab8 PS_Weapons_Cache_Guns.dat
PS_VAN93.dat
GUID 9e49121feb3048d1a9efd0f8d17730f2
Type Gun
Recoil_Midair 2
Spread_Midair 2.5
Aiming_Movement_Speed_Multiplier 0.9
Rarity Epic
Useable Gun
Slot Primary
ID 59317

Size_X 5
Size_Y 2
Size_Z 0.421

Equipable_Movement_Speed_Multiplier 0.85

Aim_In_Duration 0.45

Magazine 59316
Grip 59751

Hook_Sight

Ammo_Min 1
Ammo_Max 4

Semi

Attachment_Calibers 1
Attachment_Caliber_0 58903

Magazine_Calibers 1
Magazine_Caliber_0 59317

Firerate 50
Action Bolt

Player_Damage 85
Player_Leg_Multiplier 0.3
Player_Arm_Multiplier 0.3
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1.11

Zombie_Damage 166
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.3

Animal_Damage 155
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 250
Resource_Damage 250
Object_Damage 250

Durability 0.6

Spread_Aim 0.005
Spread_Hip 0.32

Range 600
Ballistic_Steps 40
Ballistic_Travel 15
Ballistic_Drop 0.0014

Recoil_Min_X 3
Recoil_Min_Y 6
Recoil_Max_X 4
Recoil_Max_Y 7

Recover_X 0.6
Recover_Y 0.6

Shake_Min_X 0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.03
Shake_Max_X 0.005
Shake_Max_Y 0.005
Shake_Max_Z -0.03

Muzzle 59058

Shell 59005

Gunshot_Rolloff_Distance 1000

Blueprints 4




Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 59659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59317
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 59262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 59202
Blueprint_1_Output_1_Amount 1
Blueprint_1_Tool 59004
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 59317
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 59845
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 59850
Blueprint_2_Output_0_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_Build 59081

Blueprint_3_Type Tool
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 59317
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_1_ID 59845
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Outputs 1
Blueprint_3_Output_0_ID 59851
Blueprint_3_Output_0_Amount 1
Blueprint_3_Supply_0_Critical
Blueprint_3_Build 59081

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements False

Recoil_Crouch 0.8
Recoil_Prone 0.7

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50