5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto

Firemodes

600m

Range

5.21 RPS

Firerate

0.05%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-1.5 to 1.5 (100%)

Recoil X

3.15 to 5.4 (10%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 44 32 16 16
Zombie 110 60 30 30
Animal 110 80 60 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 40
Resource 80
Object 90

Magazines (5)

Magazines that can be attached to this weapon

Repair
0%
+
=
100%
Tool
=
2 x
2 x
Tool
+
2 x
=
Id Guid File Name
59317 fdb5bc85-1816-42ee-9f2d-56a456e54584 PS_Distress_Beacon_Guns.dat
59334 b93860b1-c409-4e96-9a87-5ef2e0e6de1f PS_Gunshop_Rare_Guns.dat
59478 82d9b319-5d1e-4d4b-9e27-84a92b25f352 PS_Spooky_Guns.dat
PS_STG_M.dat
GUID 212806442ec14195b3dcaaad959ff9d2
Type Gun
Recoil_Midair 2
Spread_Midair 2.5
Aiming_Movement_Speed_Multiplier 0.9
Rarity Epic
Useable Gun
Slot Primary
ID 59736

Aim_In_Duration 0.3

Size_X 5
Size_Y 2
Size_Z 0.365

Magazine 59260
Grip 59750

Hook_Sight

Ammo_Min 10
Ammo_Max 24

Unplace 0.17
Replace 0.4


Auto
Semi

Attachment_Calibers 2
Attachment_Caliber_0 58904
Attachment_Caliber_1 58902

Magazine_Calibers 1
Magazine_Caliber_0 59260

Firerate 8
Action Trigger

Player_Damage 40
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 100
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 100
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 40
Resource_Damage 80
Object_Damage 90

Durability 0.05

Spread_Aim 0.02
Spread_Hip 0.11

Recoil_Min_X -1.5
Recoil_Min_Y 3.15
Recoil_Max_X 1.5
Recoil_Max_Y 5.4

Recover_X 1
Recover_Y 0.1

Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.0016

Damage_Falloff_Range 0.2
Damage_Falloff_Max_Range 0.66
Damage_Falloff_Multiplier 0.6

Shake_Min_X 0.004
Shake_Min_Y -0.003
Shake_Min_Z -0.01
Shake_Max_X -0.004
Shake_Max_Y -0.003
Shake_Max_Z -0.01

Muzzle 59014

Shell 59004

Blueprints 3



Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 59659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59736
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 59202
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 59262
Blueprint_1_Output_1_Amount 2
Blueprint_1_Tool 59004
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 59735
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 59845
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 59081

Gunshot_Rolloff_Distance 700

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements False

Recoil_Crouch 0.8
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50