5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

598m

Range

4.17 RPS

Firerate

0.3%

Durability Loss per Shot

Sight, Tactical

Hooks

-5%

Movement Speed

3 to 6 (0%)

Recoil X

9 to 12 (0%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 67 42 24 24
Zombie 221 153 51 51
Animal 187 136 102 -
Structure Damage
Low Caliber
Damage
Barricade 50
Structure 50
Vehicle 250
Resource 250
Object 250

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
2 x
3 x
Tool
+
2 x
=
PS_Drakonov_M.dat
GUID 10ae2f05386f44ee9a11330f449665ad
Type Gun
Recoil_Midair 2
Spread_Midair 2.5
Aiming_Movement_Speed_Multiplier 0.9
Rarity Epic
Useable Gun
Slot Primary
ID 59769

Equipable_Movement_Speed_Multiplier 0.95

Aim_In_Duration 0.3

Size_X 5
Size_Y 2
Size_Z 0.43

Magazine 59312
Grip 59751

Hook_Sight
Hook_Tactical

Ammo_Min 3
Ammo_Max 10


Semi

Attachment_Calibers 2
Attachment_Caliber_0 58905
Attachment_Caliber_1 58902

Magazine_Calibers 1
Magazine_Caliber_0 59309

Unplace 0.03
Replace 0.41

Firerate 10
Action Trigger

Player_Damage 61
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1.11

Zombie_Damage 170
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.3

Animal_Damage 170
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 250
Resource_Damage 250
Object_Damage 250

Durability 0.3

Spread_Aim 0.002
Spread_Hip 0.26

Recoil_Min_X 3
Recoil_Max_X 6

Recoil_Min_Y 9
Recoil_Max_Y 12

Recover_X 0
Recover_Y 0

Shake_Min_X 0.0007
Shake_Min_Y -0.015
Shake_Min_Z -0.02
Shake_Max_X 0.0007
Shake_Max_Y -0.015
Shake_Max_Z -0.02

Range 598
Ballistic_Steps 46
Ballistic_Travel 13
Ballistic_Drop 0.0013

Muzzle 59014

Shell 59005

Gunshot_Rolloff_Distance 1100

Blueprints 3

Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 59659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59769
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 59202
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 59262
Blueprint_1_Output_1_Amount 3
Blueprint_1_Tool 59004
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 59309
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 59845
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 59081

BladeIDs 2
BladeID_0 0
BladeID_1 2

Recoil_Crouch 0.7
Recoil_Prone 0.8

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 15