5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

600m

Range

4.63 RPS

Firerate

0.3%

Durability Loss per Shot

Sight, Tactical

Hooks

-5%

Movement Speed

-2 to 2 (20%)

Recoil X

8 to 11 (20%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 67 45 27 27
Zombie 215 149 49 49
Animal 170 124 93 -
Structure Damage
Low Caliber
Damage
Barricade 50
Structure 50
Vehicle 110
Resource 150
Object 100

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
2 x
Tool
+
2 x
=
PS_Ebr_1.dat
GUID e9e8db1f41e048d186795db5ef37cd49
Type Gun
Recoil_Midair 2
Spread_Midair 2.5
Aiming_Movement_Speed_Multiplier 0.9
Rarity Legendary
Useable Gun
Slot Primary
ID 59857

Equipable_Movement_Speed_Multiplier 0.95

Aim_In_Duration 0.3

Size_X 5
Size_Y 2
Size_Z 0.4

Unplace 0.13
Replace 0.6

Magazine 59836
Grip 59751

Attachment_Calibers 2
Attachment_Caliber_0 58904
Attachment_Caliber_1 58902

Magazine_Calibers 1
Magazine_Caliber_0 59836

Hook_Sight
Hook_Tactical

Ammo_Min 2
Ammo_Max 20

Semi

Caliber 59836

Range 600
Ballistic_Steps 40
Ballistic_Travel 15
Ballistic_Drop 0.0013

Firerate 9
Action Trigger

Player_Damage 61
Player_Leg_Multiplier 0.45
Player_Arm_Multiplier 0.45
Player_Spine_Multiplier 0.75
Player_Skull_Multiplier 1.11

Zombie_Damage 166
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.3

Animal_Damage 155
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 110
Resource_Damage 150
Object_Damage 100

Durability 0.3

Spread_Aim 0.001
Spread_Hip 0.14

Recoil_Min_X 2
Recoil_Max_X -2

Recoil_Min_Y 8
Recoil_Max_Y 11

Recover_X 0.2
Recover_Y 0.2

Shake_Min_X -0.0007
Shake_Min_Y -0.007
Shake_Min_Z -0.01
Shake_Max_X 0.0007
Shake_Max_Y -0.007
Shake_Max_Z -0.01

Muzzle 59066

Shell 59018

Gunshot_Rolloff_Distance 1000

Blueprints 3

Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 59659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59857
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 59262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 59009
Blueprint_1_Output_1_Amount 1
Blueprint_1_Tool 59004
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 59833
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 59845
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 59081

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements False

Recoil_Crouch 0.8
Recoil_Prone 1

Spread_Prone 0.5
Spread_Crouch 0.8

Player_Damage_Bleeding Always