1 x 1 (1)

Inventory Size

1

Amount

47

Blueprints

Gear
8 x
=
Gear
=
2 x
Barricade
+
3 x
+
2 x
=
Barricade
+
4 x
+
4 x
=
Furniture
6 x
+
4 x
+
4 x
=
Apparel
=
2 x
2 x
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
Apparel
=
2 x
Apparel
=
2 x
Apparel
Apparel
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
Apparel
Gear
=
8 x
Tool
3 x
+
+
=
Apparel
+
+
3 x
+
3 x
=
Apparel
=
2 x
2 x
Apparel
Apparel
Apparel
=
2 x
Apparel
=
2 x
Apparel
Apparel
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
2 x
Apparel
=
2 x
2 x
Apparel
Apparel
=
2 x
Apparel
=
2 x
Id Guid File Name
59438 09c57750-e5b5-4961-b218-cf6401d4c517 PS_Drops_Armored_Door_0.dat
59439 c15aadb2-f982-442e-b613-df1909b317ba PS_Drops_Safe_0.dat
59385 877dded8-7994-4afc-bf19-565c0251014a PS_Drops_Sentry.dat
59225 ec327c3e-c83b-4a70-9448-57bc8176ab70 PS_Car_Drops_Armored.dat
PS_Armor_Plating_0.dat
GUID 4d0364ff538842ef98a30e4b173e59a7
Type Supply
Rarity Rare
ID 59417

Size_X 1
Size_Y 1
Size_Z 0.4

Blueprints 2


Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 59417
Blueprint_0_Supply_0_Amount 8
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 59796
Blueprint_0_Output_0_Amount 1
Blueprint_0_Build 27

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59417
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 59000
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 59004
Blueprint_1_Build 27

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack
Action_0_Tooltip Compactify.

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1
Action_1_Blueprint_0_Link
Action_1_Text Scrap
Action_1_Tooltip Turn into <color=#ffffff>Metal Fragments</color>.