2 x 2 (4)
Inventory Size
300 HP
Health
LOW
Armor Tier
Spot
Build
Yes
Repairable
Yes
Salvageable
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
Rio_Spotlight_Small_Orange.dat
GUID 65f786c8039846c9839138e9fd2f729b
Type Barricade
Rarity Rare
Useable Barricade
Build Spot
ID 33312
Size_X 2
Size_Y 2
Health 300
Range 4
Radius 0.5
Offset .48
Explosion 36
Blueprints 9
//White to Orange
Blueprint_0_Type Utilities
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 33309
Blueprint_0_Supply_0_Critical
Blueprint_0_Supply_1_ID 33050
Blueprint_0_Supply_1_Critical
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 33312
Blueprint_0_Output_1_ID 33003
Blueprint_0_Build 27
//Green to Orange
Blueprint_1_Type Utilities
Blueprint_1_Supply_0_ID 33311
Blueprint_1_Build 27
//Blue to Orange
Blueprint_2_Type Utilities
Blueprint_2_Supply_0_ID 33310
Blueprint_2_Build 27
//Purple to Orange
Blueprint_3_Type Utilities
Blueprint_3_Supply_0_ID 33313
Blueprint_3_Build 27
//Red to Orange
Blueprint_4_Type Utilities
Blueprint_4_Supply_0_ID 33314
Blueprint_4_Build 27
//Yellow to Orange
Blueprint_5_Type Utilities
Blueprint_5_Supply_0_ID 33315
Blueprint_5_Build 27
//Orange to White
Blueprint_6_Type Utilities
Blueprint_6_Supplies 2
Blueprint_6_Supply_0_ID 33312
Blueprint_6_Supply_0_Critical
Blueprint_6_Supply_1_ID 33003
Blueprint_6_Supply_1_Critical
Blueprint_6_Outputs 2
Blueprint_6_Output_0_ID 33309
Blueprint_6_Output_1_ID 33050
Blueprint_6_Build 27
//Salvage
Blueprint_7_Type Utilities
Blueprint_7_Supply_0_ID 33312
Blueprint_7_Outputs 3
Blueprint_7_Output_0_ID 33035
Blueprint_7_Output_0_Amount 2
Blueprint_7_Output_1_ID 33001
Blueprint_7_Output_1_Amount 2
Blueprint_7_Output_2_ID 33050
Blueprint_7_Tool 33114
Blueprint_7_Build 27
//Pink to Orange
Blueprint_8_Type Utilities
Blueprint_8_Supply_0_ID 35095
Blueprint_8_Build 27
Item_Dropped_On_Destroy 226956d0094b43ad89c2c6e655e0e52b
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 3
SalvageItem 226956d0094b43ad89c2c6e655e0e52b
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false