1 x 1 (1)
Inventory Size
500 HP
Health
LOW
Armor Tier
Cage
Build
Yes
Repairable
Yes
Salvageable
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
Rio_Bunker_Pink.dat
GUID 975593408eaf4057b29cd4877cbcd01d
Type Barricade
Rarity Epic
Useable Barricade
Build Cage
ID 35091
Size_X 1
Size_Y 1
Health 500
Range 4
Offset 0.1
Explosion 36
Blueprints 9
//White to Pink
Blueprint_0_Type Utilities
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 33316
Blueprint_0_Supply_0_Critical
Blueprint_0_Supply_1_ID 33050
Blueprint_0_Supply_1_Critical
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 35090
Blueprint_0_Output_1_ID 33003
Blueprint_0_Build 27
//Green to Pink
Blueprint_1_Type Utilities
Blueprint_1_Supply_0_ID 33318
Blueprint_1_Build 27
//Orange to Pink
Blueprint_2_Type Utilities
Blueprint_2_Supply_0_ID 33319
Blueprint_2_Build 27
//Purple to Pink
Blueprint_3_Type Utilities
Blueprint_3_Supply_0_ID 33320
Blueprint_3_Build 27
//Blue to Pink
Blueprint_4_Type Utilities
Blueprint_4_Supply_0_ID 33317
Blueprint_4_Build 27
//Yellow to Pink
Blueprint_5_Type Utilities
Blueprint_5_Supply_0_ID 33322
Blueprint_5_Build 27
//Pink to White
Blueprint_6_Type Utilities
Blueprint_6_Supplies 2
Blueprint_6_Supply_0_ID 35091
Blueprint_6_Supply_0_Critical
Blueprint_6_Supply_1_ID 33003
Blueprint_6_Supply_1_Critical
Blueprint_6_Outputs 2
Blueprint_6_Output_0_ID 33316
Blueprint_6_Output_1_ID 33050
Blueprint_6_Build 27
//Salvage
Blueprint_7_Type Utilities
Blueprint_7_Supply_0_ID 35091
Blueprint_7_Outputs 4
Blueprint_7_Output_0_ID 33050
Blueprint_7_Output_1_ID 33001
Blueprint_7_Output_2_ID 33007
Blueprint_7_Output_3_ID 33035
Blueprint_7_Tool 33114
Blueprint_7_Build 27
//Red to Pink
Blueprint_8_Type Utilities
Blueprint_8_Supply_0_ID 33321
Blueprint_8_Build 27
Item_Dropped_On_Destroy 226956d0094b43ad89c2c6e655e0e52b
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 3
SalvageItem 226956d0094b43ad89c2c6e655e0e52b
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false