2 x 1 (2)

Inventory Size

Any

Hand Slot

2m

Range

0.15%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 27 20 15 15
Zombie 27 15 7 7
Animal 27 15 7 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 25
Resource 25
Object 25
Tool
+
=
Repair
0%
+
2 x
=
100%
Tool
=
2 x
Tool
+
=
Tool
+
=
Tool
Rio_Saw.dat
GUID c6a1282faefc44ac92809772c6c3bf3b
Type Melee
Useable Melee
Slot Any
ID 33113

Size_X 2
Size_Y 1
Size_Z 0.3
Size2_Z 0.5

Shared_Skin_Lookup_ID 141
Shared_Skin_Apply_Visuals False

Range 2
Strength 1.5
Weak 0.37
Strong 0.37
Stamina 5

BladeIDs 2
BladeID_0 0
BladeID_1 1

Player_Damage 25
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 25
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 25
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 25
Object_Damage 25

Durability 0.15

Blueprints 6
//DIY
Blueprint_0_Type Tool
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 33033
Blueprint_0_Supply_1_ID 33971
Blueprint_0_Supply_1_Critical
Blueprint_0_Tool 34120
Blueprint_0_Build 27

Blueprint_0_Conditions 3
//Does not have architect almanac
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 33972
Blueprint_0_Condition_0_Amount 1
Blueprint_0_Condition_0_Logic Less_Than
//Does not have encyclopedia
Blueprint_0_Condition_1_Type Item
Blueprint_0_Condition_1_ID 33976
Blueprint_0_Condition_1_Amount 1
Blueprint_0_Condition_1_Logic Less_Than
//Has not memorized
Blueprint_0_Condition_2_Type Flag_Bool
Blueprint_0_Condition_2_ID 39620
Blueprint_0_Condition_2_Value False
Blueprint_0_Condition_2_Logic Equal
Blueprint_0_Condition_2_Allow_Unset

Blueprint_0_Rewards 2
//Memorizer Flag + Book
Blueprint_0_Reward_0_Type Rewards_List_Asset
Blueprint_0_Reward_0_GUID 5669facc4cbe436285abd313441264c9
//Memorizer Warning
Blueprint_0_Reward_1_Type Rewards_List_Asset
Blueprint_0_Reward_1_GUID 16ae73355a32453d8b06303f616ce61e



//Repair saw
Blueprint_1_Type Repair
Blueprint_1_Supply_0_ID 33031
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Build 27



//Salvage
Blueprint_2_Type Tool
Blueprint_2_Supply_0_ID 33113
Blueprint_2_Product 33031
Blueprint_2_Products 2
Blueprint_2_Tool 34120
Blueprint_2_Build 27



//Almanac
Blueprint_3_Type Tool
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 33033
Blueprint_3_Supply_1_ID 33972
Blueprint_3_Supply_1_Critical
Blueprint_3_Tool 34120
Blueprint_3_Build 27

Blueprint_3_Conditions 2
//Does not have encyclopedia 
Blueprint_3_Condition_0_Type Item
Blueprint_3_Condition_0_ID 33976
Blueprint_3_Condition_0_Amount 1
Blueprint_3_Condition_0_Logic Less_Than
//Has not memorized
Blueprint_3_Condition_1_Type Flag_Bool
Blueprint_3_Condition_1_ID 39620
Blueprint_3_Condition_1_Value False
Blueprint_3_Condition_1_Logic Equal
Blueprint_3_Condition_1_Allow_Unset

Blueprint_3_Rewards 2
//Memorizer Flag + Book
Blueprint_3_Reward_0_Type Rewards_List_Asset
Blueprint_3_Reward_0_GUID 0bd431d0816a432e8a6a1de97fe76b4f
//Memorizer Warning
Blueprint_3_Reward_1_Type Rewards_List_Asset
Blueprint_3_Reward_1_GUID 16ae73355a32453d8b06303f616ce61e



//Encyclopedia
Blueprint_4_Type Tool
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 33033
Blueprint_4_Supply_1_ID 33976
Blueprint_4_Supply_1_Critical
Blueprint_4_Tool 34120
Blueprint_4_Build 27

Blueprint_4_Conditions 1
//Has not memorized
Blueprint_4_Condition_0_Type Flag_Bool
Blueprint_4_Condition_0_ID 39620
Blueprint_4_Condition_0_Value False
Blueprint_4_Condition_0_Logic Equal
Blueprint_4_Condition_0_Allow_Unset

Blueprint_4_Rewards 2
//Memorizer Flag + Book
Blueprint_4_Reward_0_Type Rewards_List_Asset
Blueprint_4_Reward_0_GUID 1aa3a29bab894243a7b3d28be1f194bd
//Memorizer Warning
Blueprint_4_Reward_1_Type Rewards_List_Asset
Blueprint_4_Reward_1_GUID 16ae73355a32453d8b06303f616ce61e



//Recipe memorized
Blueprint_5_Type Tool
Blueprint_5_Supplies 1
Blueprint_5_Supply_0_ID 33033
Blueprint_5_Build 27

Blueprint_5_Conditions 1
//Memorized
Blueprint_5_Condition_0_Type Flag_Bool
Blueprint_5_Condition_0_ID 39620
Blueprint_5_Condition_0_Value True
Blueprint_5_Condition_0_Logic Equal

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_02.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav
Should_Delete_At_Zero_Quality True