1 x 1 (1)

Inventory Size

1

Amount

60

Blueprints

Gear
=
4 x
Tool
=
3 x
Structure
2 x
+
3 x
=
Barricade
+
+
=
Barricade
6 x
=
Barricade
3 x
+
2 x
=
Furniture
4 x
+
+
+
=
Furniture
4 x
+
+
+
=
Furniture
4 x
+
+
+
=
Furniture
4 x
+
+
=
Utilities
4 x
+
2 x
+
=
Utilities
4 x
+
2 x
+
=
Utilities
4 x
+
2 x
+
=
Utilities
4 x
+
2 x
=
Furniture
3 x
+
2 x
+
+
=
Furniture
3 x
+
2 x
+
+
=
Furniture
3 x
+
2 x
+
=
Furniture
7 x
+
3 x
+
=
Furniture
5 x
+
2 x
+
+
+
2 x
+
=
Furniture
5 x
+
2 x
+
+
+
2 x
+
=
Furniture
5 x
+
2 x
+
+
+
2 x
=
Barricade
5 x
+
+
+
=
Barricade
5 x
+
+
+
=
Barricade
5 x
+
+
=
Barricade
5 x
+
+
+
=
Barricade
5 x
+
+
+
=
Barricade
5 x
+
+
=
Tool
3 x
+
+
=
3 x
Tool
3 x
+
+
=
3 x
Tool
3 x
+
+
=
3 x
Tool
3 x
+
=
3 x
Supply
+
+
=
Utilities
6 x
+
2 x
+
=
Utilities
6 x
+
2 x
+
=
Utilities
6 x
+
2 x
+
=
Utilities
6 x
+
2 x
=
Barricade
10 x
=
Supply
=
10 x
Supply
+
+
=
Furniture
3 x
+
2 x
+
+
=
Furniture
3 x
+
2 x
+
+
=
Furniture
3 x
+
2 x
+
=
Barricade
Craft lvl.1
4 x
+
7 x
+
=
Barricade
Craft lvl.1
4 x
+
7 x
+
=
Barricade
Craft lvl.1
4 x
+
7 x
=
Barricade
=
2 x
5 x
Barricade
6 x
+
+
=
Barricade
6 x
+
+
=
Barricade
6 x
+
+
=
Barricade
6 x
+
=
Barricade
4 x
+
2 x
+
=
Furniture
3 x
+
2 x
+
+
=
Furniture
3 x
+
2 x
+
+
=
Furniture
3 x
+
2 x
+
=
Barricade
5 x
+
+
+
=
Barricade
5 x
+
+
+
=
Barricade
5 x
+
+
=
Furniture
2 x
+
2 x
+
+
=
Furniture
2 x
+
2 x
+
+
=
Furniture
2 x
+
2 x
+
=
Rio_Pine_Stick.dat
GUID 8d276b29546c4a31a6f9b5337e530a1f
Type Supply
Rarity Uncommon
ID 33026

Size_X 1
Size_Y 1

Blueprints 1
Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 33027
Blueprint_0_Tool 33113
Blueprint_0_Products 4
Blueprint_0_Build 36114

Actions 1
Action_0_Type Blueprint
Action_0_Source 33087
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0